Monday, 27 February 2017

On Sale 12 Years Ago: Following Cerebus #3

Following Cerebus #3 (February 2005)
Art by Dave Sim & Gerhard

The original covers (left) and the parody cover (right):

Sunday, 26 February 2017

Swords Of Cerebus Vol 2: Cerebus #7

Published between 1981 and 1984, Dave's six Swords of Cerebus volumes were his first attempt to collect the book in a more permanent form. He gave each story included in these volumes a prose introduction, explaining where the book stood when he’d been working on that particular issue and how he was thinking of its prospects at the time. We're currently covering the intros from Swords volume 2. Also check out the full 'Swords Of Cerebus' Introductions Index.
"Suddenly, I was free," says Dave.

Next week: Links in a chain.

Saturday, 25 February 2017

Chester Brown: "A Mild-Mannered, Even-Handed & Fair Individual"

(from a Patreon Update on 14 February 2017)
...Amanda and S caught a cab home and I walked. Not in a rush now, and after a very enjoyable day, I was in the right mood to fully appreciate the beauty of the city under a fresh blanket of snow.
Earlier in the day I’d read cartoonist Carson Grubaugh’s assessment of Dave Sim's Latter Days. In it, Grubaugh writes that
"If there is [a God], a Creator, conscious of its actions and aware of its creation then it is a despicable, selfish, pathetic, piece of shit. […] I have had a pretty good [life…. But] the day-to-day, moment-to-moment aspects of being alive are pretty much a gigantic pain in the ass and a massive responsibility. Balanced against every awesome thing I have ever experienced the weights fall resoundingly on the side of the ‘meh,’ and that is before you add in all of the ‘this is terrible'."
Several sentences later, Grubaugh approvingly quotes a passage by Sim in which he compares life to a party...
"…which turns out, upon your arrival, to be excruciatingly boring and not worth a fraction of what you had to give up to attend. The fact that you have to stay at the party for as long as eighty or ninety years, it seems to me, only emphasizes the level of stupidity inherent in your choice [to attend the party]."
Many years ago I realized that, if I’m bored at a party, it’s not the fault of any of the people at the party, and it’s certainly not God’s fault. It’s my fault if I can’t figure out what makes my fellow party-attendees interesting.
I was mulling about that while walking home after a delightful day in heaven.

(from a Patreon Update on 20 February 2017)
Back on the 14th I mentioned Carson Grubaugh's assessment of Dave Sim's Latter Days. Reading that piece prompted me to pull out my copy of the book:

(What an ugly cover!) I'd forgotten that I make a cameo appearance on pages 224 and 225:
On page 481, in the notes section, he wrote:
"I decided to bring Chester Brown in at this point, since he's a completely mild-mannered, even-handed and fair individual..."
That was written back when Dave considered me to be a friend — I'm guessing that he doesn't still think I'm even-handed and fair.

Gerhard: Climbing The Tower

Climbing The Tower
Art by Dave Sim (2010) and Gerhard (2017)

Gerhard's 2017 Convention Itinerary:

Read Gerhard's latest news at Gerz Blog!

"Cerebus In Hell?" Parody Covers: Part 4

Send your parody covers to: momentofcerebus [at] gmail [dot] com!  

Ali vs Cerebus
by Benjamin Hobbs

Aardvark Fantasy #15
by Benjamin Hobbs

Canadian Vark
by Lee Thacker

Incredible Vark (Take 2)
By Lee Thacker

MAD Parody
By Lee Thacker

Love & Aardvarks (Take 2)
By Lee Thacker

Friday, 24 February 2017

Weekly Update #171: CiH? #2 Incoming!

Cerebus In Hell? #2 in stores 1st March!

Thursday, 23 February 2017

"Cerebus In Hell?" Parody Covers: Part 3

Send your parody covers to: momentofcerebus [at] gmail [dot] com!  

Here's my contribution to the Cerebus Cover Parodies.

I spent the better part of a day and a half searching for appropriate covers, and then butchering them into the images you see before you. It’s a unique challenge in finding covers that lend themselves to the ‘Cerebus in Hell?’ cover parody treatment. Most of the really iconic comic book covers would require a lot of effort in dropping out the main characters and retouching the art to fill in the backgrounds, so I looked for something that would work well with the Cerebus cut-outs that Dave and Sandeep have been using in the comic strip.

Below is a brief rundown of the issues being spoofed, and a possible title and explanation.

1. Teenage Mutant Ninja Turtles #1 Parody (Teenage Mutant Ninja Cerebus’ #1)
This one was too easy, and my favorite of the bunch. I wasn’t sure how it was going to work out with that one Cerebus facing the wrong way, but I think I solved it with the witty dialogue.

2. Amazing Spider-Man #300 Parody (Amazing Cerebus #1) w/ added text
This is simply a retouching of the great Spider-Man 300 parody that Sandeep already had done, I flipped the corner box image of Cerebus to enhance the cover flow, and added some dialogue, which I used to cover some female nudity that I thought might be an issue with some people and stores.

3. Batman #566 Parody (Adventures Of The Vark Knight #1)
This one is the most “unfinished” of the bunch. I thought it would be fun to stick some of Dave’s “public enemies” in the portraits, but I couldn’t think of any off the top of my head past Gary Groth and Jeff Smith.

4. Ghostly Weird Stories #122 Parody (Ghostly Weird Cerebus #1)
This one is kind of obscure, I happened to stumble upon the cover to “Ghostly Weird Stories #122” completely by chance, and decided to combine it with the Cerebus Mars Attacks cover that Dave did for IDW.

5. Daredevil Battles Hitler #1 (Cerebus Battles Hitler #1)
It’s a bit of a mess, I’ll admit. At first I was going to try to cover some of the guys with large sound effects, but I found that the word balloons do a pretty good job of that. The large Cerebus did the job of covering up Daredevil, and the yellow background made it easy to erase what was left of him. Hitler’s dialogue reads as; “Dirty PIG!” “You’re really busting my balls!” I dunno… I thought it was funny.

It was a fun experiment in Photoshop, I'll see if I can do a few more.

Cerebus In Hell? -- Week 35

Read CEREBUS IN HELL? daily at
Read CEREBUS IN HELL? daily at
Read CEREBUS IN HELL? daily at
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Read CEREBUS IN HELL? daily at
Read CEREBUS IN HELL? daily at
Read CEREBUS IN HELL? daily at
Read CEREBUS IN HELL? daily at

Wednesday, 22 February 2017

Sketches of Familiar Faces

A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

We've looked at Dave Sim's notebook #9 six times already and last November's Cover Thumbnails. It covers issues Cerebus #80 through 86 and had 118 out of 200 pages scanned.

In the past we've seen some sketches of people that weren't directly Cerebus characters in the notebooks. For example, sketches of people he saw while on vacation, covered in Vacation Time: San Jose and Vacation Sketches Part Deux. We've also seen some other Sketches of People in a different notebook.

I found a couple more sketches in notebook #9:

Notebook #9, page 47
Notebook #9, page 48
Notebook #9, page 49

Paper to Pixel to Paper Again: Part 7

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 9 | 10 | 11 | 12 | 13 | 14 | 15
16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29
A guide to creating the best looking line art in print in the new digital print world

Part 7
Scripting & Upscaling


This is the seventh installment of Paper to Pixel to Paper Again, a series that explains (in an overly thorough manner) the how-to's of preparing line art (and later in the series, color art!) for print.


Last week, we left off in the middle of making an "Action" command in Photoshop, that we will use to adjust and prepare our original art scans.

Here's what mine looks like, after having dumped the less desirable color channels and converted to grayscale—

(You can see there are a few extra moves in there I could delete if I wanted to really clean it up, but  none of them will slow down the script)

Now we're going to make one last move before we upscale our art to the actual resolution we'll be working at. I'm going to make a Levels adjustment to knock out a bit of the paper color and see if we can enrich the black a bit prior to the upscale.

If you still have your original art with you, scan your eyes over the page and try to find the finest detail that you can pick out with your eye, whether that be a dinky little line or spatter or a spatter tone. Now zoom in on that area of your scan. Really, really far, like 400 to 700 percent, depending on the resolution and size of your monitor.

Now hit CTRL-ALT-L to bring up the Levels command.

We're going to talk about this window a bit, as we'll be spending an awful lot of time here. (Adobe's official explanation of the Levels histogram, which is a very concise unpacking, is here.)

The above histogram represents the distribution of tonal information within the layer that you're currently modifying. See those two peaks? Those represent the "black" of the ink (on the far left) and the "white" of the paper (far right). And that valley between them represents all of the gray information distributed throughout the image. The lowness of that valley indicates there's not much information there at all, compared to the spikes for the "black" and the "white" of the paper. Which is what we'd expect to see for a grayscale line art scan.

What we're going to do now is move the black point of the image (circled in magenta above) all the way over to the edge of the first peak, effectively making our "black" ink actually black. And then we'll move the white point of the image (circled in lime green above) to the right to meet the edge of the paper peak, essentially knocking out some of the paper color of the image.

While I'm making these adjustments, I'm watching two things carefully. In the areas of black detail (i.e. dense hatching), I'm looking to make sure moving the black point isn't causing any of those details to fill in at all. I want the black point adjustment to only impact the solid black areas and not cause any other effect. Similarly, as I adjust the white point, I'm watching to make sure that the very finest details aren't shrinking at all. All we're trying to do is prepare the page, not get rid of any information. (Yet another reason to be conservative here—we're going to be running this script on every page. So hopefully this is a representative sample of the whole!)

Okay, after you've blackened the blacks and knocked out a bit of the paper color, grab the Mids control (circled in cyan above!) and move it about a bit. This controls the overall exposure (or gamma) of the image. Moving it to the left (towards the black point) will lighten up the page overall. Moving it to the right (towards the white point) will darken up the page overall. Play with this and see if any additional details becomes visible as you move it to the left, or if the blacks become richer without losing any detail as you move it to the right. (Later, when we're dealing with photo negatives, this will be an invaluable technique.) After you've settled on a good home for your Mids you might be able to back off a bit on your other adjustments.

Here's where I ended up on mine.



Now, turn off your Actions recording and let's make sure your adjustment is helping your image. 

ALT-CTRL-Z steps backwards/undoes that last thing you did in Photoshop. SHIFT-CTRL-Z re-does that last thing. Skip around in your image, zoomed in, undoing and redoing the last step, and taking a look at the effect. And get used this these shortcuts. We'll be using them a lot. 

Now that we're prepared our scan, we're going to upscale our image to our final resolution and size. Hit ALT-CTRL-I to bring up the IMAGE SIZE menu. (Or go to Image-> Image Size. But really, the keyboard shortcuts save you valuable time. Best to take a bit to learn them, especially for things you'll be doing over and over again.)

Here's the Image Size menu. All of the darker gray boxes on the right are breakout options boxes. If you click on the arrow on the right of each, they'll open up additional options.

First, we're going to change our Percent number. Our overall artwork needs to be shrunk to 62.4 percent of its original size, so that's the value I'll enter here. (In the original run of the Cerebus book, the artwork was usually reduced to 60 percent of its original size, but in the remastered books it's slightly larger than that).

Next we'll change the Resolution to our target delivery resolution of 2400 Pixels per Inch. You'll notice that when you change this value, your Percent value changes as well, in this case, multiplying your percent reduction (62.4) times the resolution change (4), leaving us with 249.6 Percent.

Lastly, we're going to change the type of resampling that Photoshop applies to our image. Select Preserve Details from the menu. And then change the "Reduce Noice" slider to zero. (You only need this if you're working with a color image, especially one suffering from JPEG compression or some other kind of artifact that might otherwise get caught up in the upscaling algorithm).

(This is already an overly long entry, so I'm loathe to get too far into the differences between these resampling methods. But I think it's important to note that Preserve Details is fundamentally different from Bicubic Smoother, which is the other method you might use for enlargement. Preserve Details is a fractal method of interpolation that is ALMOST ALWAYS the way to go for upscaling. Exceptions would be upscaling certain kinds of line art with mechanical tone where the mechanical tone has not been adequately captured by the initial scan, in which case Bicubic Smoother is the better way to go)

Here's a screenshot of my final settings.

And now we click OK and wait for a minute... 

(Still waiting... now you see why I told you to make all of this an Action! So you don't have to stare at the clock or check the news or check your pointless Facebook feed and find out no one loves you and everyone is clearly happier than you are and hey look there's a video of a man catching a trout with his face, better check out the comments, and it looks like Sylvia's broken up with David again and...)

O hey, it's done!

A Brief Detour—Why Do We Upscale?

As I mentioned back the first and second installment of this series, just because we plan on delivering 2400 ppi 1-bit bitmap images to the printer, doesn't mean we have to scan at that resolution. Grayscale and color scans have much more data per pixel than a 1-bit image, and we can use this data to upscale to our desired resolution, with very little downside at all.

Below you'll find a comparison image I've made with a small portion of the page we're working with. The first image has not been upscaled, only converted to a 1-bit bitmap. The second one has been upscaled exactly as detailed below, and then converted to a 1-bit image, with nothing else done to the image.

As you can see, the upscaling has achieved the goal of bringing us into a much finer resolution space with much smoother edges and details, without affecting the balance of details and dense areas in any way. If you want to make a comparison image yourself, then make a version of your page upscaling with "Nearest Neighbor," then copy and paste the result onto a new layer of your working image. 

Back in The Present

Now I'm going to go to the Layers panel and right-click on the layer with our image, and click on "Duplicate Layer." Name this new layer "Sharpened." We're going to make our final adjustments on this copy, so as to maintain the original below.

Next, with our Action still running, click the "Make New Layer" button at the bottom of the Layers panel. Name this new layer "Cleanup." Next, go to Layer -> New Adjustment Layer -> Threshold. This will create a way to preview what our final 1-bit image will look like after we convert it. But for now, turn off this adjustment layer by clicking the Eye icon next to the layer name.

Lastly, click on our "Sharpened" layer and then turn off your Action. We're going to spend a bit of time now playing with different possibilities.

And here's our script and layers panel so far!

So, uh, cliffhanger?? Will we sharpen? Will all of our detail remain? Will the printer forget to clean the press and drive our book to Dotgainville? Find out NEXT WEEK!

(To download the top portion of the page I'm working with here, click this link and then click on "full res version," then the download button. Then feel free to follow along!)

Sean Michael Robinson is a writer, artist, and musician. See more at

Monday, 20 February 2017