Cerebus #217 (April 1997) Art by Dave Sim & Gerhard |
(the following article first appeared at The Artifice on 21 November 2012)
Dave Sim is one of the most polarizing figures in the comic book
industry today. His political and religious views have earned him a
place out on the fringes of society and have driven him to withdraw from
public life. Sim's massive talent and contributions to the industry
overall deserve wider recognition. So when I say "like Dave Sim",
ultimately I mean his amazing body of work. For those of you turned off
by the man, here are five reasons to allow yourself an opportunity to
discover (or rediscover) the life's work of a master of the art form.
The elephant in the room creatively speaking is Cerebus,
Sim's 6000 page narrative that ran from 1977 to 2004. Given there are
300 issues to choose from, is hard not to point to several sections of
this amazing series but I have decided to highlight one of the better
collections. Melmoth tells the story of Oscar, a supporting character seen in the previous book Jaka’s Story. Based almost entirely on firsthand accounts of the last days of the
great Oscar Wilde, this is a deeply emotional and harrowing story. The
personal pain of the characters is almost too much to bear. Knowing that
these events actually happened to real people makes this book stand out
in a medium where the superficial and artificial are the norms. Cerebus
himself is almost entirely absent, making this book a good place for
the uninitiated, and the end of the book leads directly into the next
collection drawing readers deeper into the world of Cerebus. Melmoth
is the darkest of the books visually speaking and the sparse art leaves
you feeling like you have visited something from a half-remembered
dream. Normally the world of Cerebus is visually rich and
complex, but here the heavy shadows and negative space cover this world
like a shroud. Certainly not the funniest of the books (the first 100
issues or so are where you will find most of the humor) but to my mind,
the most satisfying. The later books became somewhat bogged down in the
controversy surrounding Dave's beliefs, but the first 200 issues are a
joy to read and Melmoth was a creative high point.
4. The Strange Death Of Alex Raymond
The Strange Death of Alex Raymond was a co-feature in the Glamourpuss
comic and has not yet been collected in a single volume. In fact the
story has not yet been finished and may never be. As long as you can get
past the story not having an ending, finding the original issues to
read what is available is truly worth the effort. The story is a
somewhat fictionalized account of the late comic creator, Alex Raymond's, last days and is a stunning work of Sim's photo-realistic
line art. While Sim has said that this is still a learning process for
him that is not evident in these amazing pages. Mixing the photo real
with more traditionally styled art creates a real treat for the eyes and
a very interesting story for the brain.
3. Lettering
'Lettering' I hear you ask? How can the lettering be a major factor in a
comic? Or at least why should we care? This is easy to explain. In such
a visual medium if you are not using every tool in the toolbox, you are
failing to exploit the medium to its fullest potential. It would be
like Maxfield Parrish or Vincent van Gogh painting sunsets with only one
color. The artwork is only part of the story in a Dave Sim comic.
Power, inflection, timing and even mood are all conveyed in the
lettering of one of Dave's works. The page comes to life in ways an
ordinary comic cannot and humor works particularly well when lettered by
Sim.
2. The Ugly Personal Lives Of Artists
The personal lives and opinions of artists are rarely pretty. Every
great genius in history has had issues in his life just like all of us.
But with exceptionally creative people, things get a bit more complex.
Dave Sim is not a popular person thanks to some of his more extreme
views. However, society cannot ostracize one creative person for their
beliefs while worshiping another without becoming a hypocrite. If crazy
behavior or questionable lifestyles were means for dismissal from comics
the short list would start with Wally Wood, R. Crumb, Al Capp and Steve Ditko. Add in 'socially awkward' and you can eliminate virtually every
great creator in the medium. Comics is an industry of outcasts. Then
again take the truly great from any creative medium as examples. If you
set aside those people with mental issues, haunted minds, controversial
opinions or even criminal behavior our museums and movie theaters would
be very dull. Jackson Pollock, Salvador Dali, Charlie Chaplin, Pablo Picasso,
Vincent van Gogh, Ingmar Bergman, Woody Allen and Andy Warhol are just a
few that came to me in the time it took to type their names. There are
literally hundreds of examples of people whose art has touched us, but
whose socially unacceptable behavior would be abhorrent to us. In my
opinion let the art speak for itself.
1. The State Of The Industry
The current state of the industry is debatable as is the financial
health of many creators. However, consensus is conditions are much
better now for creators and Dave Sim had a lot to do with that. The
Creator's Bill of Rights that he helped draft in 1988 was largely mocked
at the time due to the power structure of the industry. Many artists
and industry executives thought it was just too radical to be a good
thing. Twenty years later much of what was in that document has been
quietly adopted as industry standard practices. On the publishing side, the trade paperback format was not new when Sim started releasing the "phone book" collections of Cerebus, but the early success of those volumes cemented reprint collections as a viable sector of the market.
I hope these reasons are convincing enough and there are many more
examples that can be applied to just about any person who is
controversial. Artists have issues and are not always the easiest people
to get along with, but most creative people will tell you that what
they want you to see and appreciate is the art not the person behind it.
Taylor Ramsey reviews comics old and new on his blog Terminal Drift, and contributes articles to The Artifice.
5 comments:
Every great creator socially awkward? From our many interviews on CerebusTV, along with the many interactions we've had, this is far from the case - the vast majority are the complete opposite. And Dave Sim is hardly ill at ease with audiences, live or in prerecorded performances. I also happen to know that he does not agree that artists should get special dispensation for bad behavior unavailable to 'working stiffs.'
Yeah, I'm still trying to figure out how anything Dave has ever written is more horrendous than some of the stuff I see released on a weekly basis. (Avatar Press, I'm talking to you!)
Two things:
1. I agree with the reviewer about "Melmoth." To me, the one-two punch of "Jaka's Story" and "Melmoth" is a high-water mark, not just in the 300 issues of Cerebus, but in the history of comics.
2. As for Dave Sim the person, most accounts of Dave in person speak of a warm, kind man with a good sense of humour (Mr. Smith notwithstanding). He has some (unfortunately) unorthodox views on society. So what? That has no bearing on "Dave Sim as a person."
I think I'll print this out, and the next time someone asks me, "How can you like Dave Sim?" I'll whip it out and lay it on 'em!
Having met Dave on a signing tour (many years ago with James Owen in Wisconsin) I agree that in person he is a very likeable person. The article is simply referencing the 'perceived' attitude towards Sim in the media and industry.
I did not say 'all" are socially awkward though, but many are. You only need to look as far as people like Dirk Manning or Tony Harris recently for people that spoke and opinion publically and have been given grief over it. You just need to go to a con. For every artist and writer there that engages with fans happily (Dan Slott springs to mind from the last con I went to), there is another more at home quietly signing books or working quietly. There are very few pros in the industry today that would disagree that they have felt out of place in the world more because of the profession than most other things. Nothing bad or good about it, just the way things are. If these people were not closer to geek, much of what we love would just not exist.
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