Showing posts with label Adam Beechen. Show all posts
Showing posts with label Adam Beechen. Show all posts

Sunday, 22 May 2022

Aardvark Comment: Adam Beechen 5/12/2022

Hi Everybody!

Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.

Our "regular" contributor Adam Beechen checks in:

I REALLY need a
new photo Adam...
12 May, 2022
Hi Dave –

Well, I haven’t lived up to my promise of being a better correspondent in 2022, but it’s been that kind of year so far. I lost two friends, then one parent, to non-Covid related illnesses, then the other parent just had a much-anticipated and worried-about spinal surgery that had been postponed from February (she’s recovering well; I’m writing this from her hospital room while she sleeps). Work for me has been scarce and stress has been high. But amid all of this, there’s been some action on the “Hench in Hollywood” front, and I thought I’d bring you up to date, if you’re interested.

At the outset of the pandemic, a television showrunner optioned the book to pitch as a TV series. On the heels of the success of Black Panther, the writer wanted to take the book to prominent actors of color, and to their production companies, to see if they had any interest. Well, the pandemic slowed that process down a lot, many of those actors had full plates, others weren’t interested in television, and some of them weren’t interested in superheroes. The writer even took the property to production companies belonging to top athletes (as the protagonist of the book is a former athlete), but not one of them bit either. Last fall, the writer gave up the ghost and returned Hench to me so he could focus on other things.

With no other interest on the horizon, I decided I’d write a third and final chapter of the book, pair it with the first two, commission a new cover and some pinups from artists I admire (how I wish you were still drawing; I’d be knocking on your door right now), and put together a mess of new supplementary materials to give readers who’d already bought or read the book even more reason to get this new publication. Then I’d put it out through Amazon, just to give myself the closure on the print life of the book. I wrote a really flawed first draft of the script, commissioned the new cover from Howard Chaykin and a pin-up from Bernie Mireault (both amazing), and that was where the matter rested until I had lunch with an old boss of mine from the animation world who’d started his own independent comics publishing outfit. I filled him in on what was going on, and he asked if he could read the book. When he was done, he was keen to re-publish it right away, no bonus material needed, and get it back into comic shops, on convention tables, and into the hands of a new generation of studio execs and producers who’d come up since Hench’s initial release in (gulp) 2004.

We were starting to haggle over the details of a deal between us when I took an unexpected phone call from an executive at the production company of a major director with a major superhero movie ready for release. This exec had long been a fan of Hench and, when he was with a different production company a few years before, briefly optioned it and attached a prominent British TV writer and a well-thought-of director of Black Mirror to the property. The exec hadn’t forgotten the book in the intervening years, and was now with this major director. He’d had a conversation with a really big animation studio that’s put out a jillion movies and television series, live-action and animated, featuring well-known superheroes, and brought Hench up to the studio head. I’d worked for the studio head many times in years past on different series – He knew my work and had even read Hench when it first came out. He re-read it (with the sequel I’d added in 2012) and loved it. They started talking between themselves about the possibility of adapting it in such a way that it could fit in the same universe as the other superheroes in the studio’s stable. Then they decided it would work better as a stand-alone, direct-to-streaming, animated feature. They talked about finding a cutting-edge animation studio to create it and do it in a really “avant-garde” way. The exec was calling to ask me if Hench was available and to ask if I’d be interested. I said sure.

I went back to my publisher friend and explained the situation. Being a TV industry veteran, he was very understanding, and we put our discussions on hold, to be returned to in case the feature deal couldn’t be worked out. The big studio sent over an initial option offer and my reps prepared to get down to business negotiating. The initial offer wasn’t very favorable for me, which was unsurprising, so we came back with our own requests, the key one of which was that I’d get to write a first draft of the script – not an uncommon request. The studio responded by approving some of my requests and denying others, including writing the script’s first draft.

I thought about it, and decided I could live without the other stuff, but I needed to be able to write that first draft. There was the obvious reason: It’d be amazing to adapt something I’d written in one form for another medium. But also, I figured I was far and away the most qualified person for the job. I created and written the comic book material they’d liked so much, I’d written comics for DC, I’d written animation and live-action television, and I’d written an animated film. More than those things, however, Hench is my most marketable piece of intellectual property. If someone wanted to make it into a movie, I felt I needed to get more out of the transaction than the low option fee and purchase price, and a screen credit to the tune of, “Inspired by the graphic novel Hench created by Adam Beechen and Manny Bello.” I needed a feature script that I’d been paid for that I could use as a writing sample for other prospective employers. I wouldn’t ask for a ton of money, and as far as I was concerned, if they really wanted to use another writer or already had another writer in mind (which I suspected), they could pay me for my script, throw it in the trash and get that other writer working. But who knew – Maybe, just maybe, they’d find a thing or two in my script they might like and want to use. But if they didn’t, fine.

Instead of rejecting the counter-offer out of hand, I called the executive and told him that the rest of the agreement looked fine to me and I was ready to sign – if we could get past their reluctance to let me write the first draft. He said he understood and would talk to the studio about it. He did – and they said a flat no. It was their way or the highway. My agents suggested they go back to the studio and let its business affairs department know the same thing I’d told the exec: There was really just this one issue holding up a successful deal. The business affairs attorney said he’d talk to the studio creative side, and I thought there might be some hope. But no, the studio came back a final time – there was no way I’d be able to write a draft of the animated feature script of my own graphic novel. Because of the “avant garde” approach they wanted to take, and the “amount of reinvention” it would require, I just wouldn’t be suitable.

No deal.

So, I licked my wounds for a week or so (as much as to give the studio a chance to change its mind as anything else – which they did not do), then reconnected with the publisher. He’s still interested in republishing the book, but doesn’t want to go with a new third chapter because the resulting length of the three chapters put together would take the book to a space where it would need a higher price point. In fact, adding any new material to the two existing chapters would pump up the price point and make the venture financially unfavorable for him.

That’s where we stand now. I need to re-examine the initial publishing agreement he sent me, make sure the terms work or ask for some changes, see if we can agree, and if we can, Hench could return to comic shops for the first time since the mid-2000s (hopefully, with Howard’s pitch-perfect new cover), and maybe I show up at a few comic shops and conventions to promote it.

Before I sign off, I wanted to extend my condolences to you on the death of Neal Adams. I don’t know how much you and he kept in touch after your amazing Niagara Falls excursion that was recorded in Following Cerebus, but you seemed friendly in that conversation, and I know he was a considerable influence on your artwork and visual storytelling, as well as in business. He’s been gone about two weeks now, and George PĂ©rez followed him a week later. I didn’t know either man, but they’d been familiar and important names to me, and storytellers whose work I’d much admired and been able to immediately recognize, since my first days reading comics as a little kid. They gave me a lot of stories I’ll fondly remember and enjoy revisiting often.

I hope this finds you well.

Best,
Adam Beechen
________________________________________________________

I sent this to Dave, who responds:

I asked if running his letter was okay, and he said okay.

There's a whole Blogpost of Rigamarole. It's down below this post.

Next Time: Monday...

Tuesday, 19 January 2021

Aardvark Comment: Adam Beechen Part January 2021

Hi, Everybody!

Continuing from last time:

Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.


ADAM BEECHEN­­­­­­­­­­­­­­­­­­­­­­­­­­­­­                                                          
January 13, 2021

Dear Dave:

I hope 2021 is off to a good start for you. I really enjoyed your last letter… It made me do a lot of thinking, which I always appreciate.

“And I wasn’t really pulling the strings. The strings are the strings. Each individual pulls their own strings and then has to live with the consequences.”

Yes, but Cerebus is a fictional individual, who wouldn’t exist had he not been created and developed by you. You determined his personality and at least his initial goals, so even if you subscribe to the notion that “the character tells you what his or her story is going to be,” the fact that you are the originator of that character means you set the strings out there to be pulled by whomever, doesn’t it?

My intention in asking this isn’t to be flip. I’m genuinely curious as to how you view your role in presenting the story of Cerebus – Creator? Collaborator? Facilitator?)

“When you Choose… God, you do “do a different kind of investing to accommodate the story’s [your story’s] shape and new rules.” (Underlining mine, emphasis yours)

I guess what I should have written was that, upon the revelation of yourself as a character in Cerebus’ story, I realized the storytelling rules in this particular case were very different than I thought they were, that I wasn’t dealing with the kind of tropes I was used to, and that I needed to alter my expectations to accommodate that the rest of the way. Once I did that, I had an entirely different perception of what I would read from there out, as well as what I had read previously. Certainly, I had a different perception of the story on subsequent readings. Given the “new shape” of the story in my mind, I had to work a lot harder to try and understand how everything fit. I still have to work at it each time I read an issue, a book, or the entire series because I freely admit that you painted such a big picture, I find it hard to keep its entirety in my head during any given reading. Even now, seventeen years after the series’ conclusion, I imagine I grasp about a quarter of the totality of what you were doing and saying with Cerebus’ story (and that might be generous). But I know it’s out there to be grasped, and that’s part of why I return to it again and again. Cerebus rewards repeated readings in ways few other texts do, as far as I’m concerned.

I wonder if your experience of reading the Bible is similar to my experience of reading Cerebus (I’m not intending to compare the two texts in any other way). You’ve read the Bible “thirty to forty” times. Is that partly because you get a better view of the “overall picture” of what you feel it’s trying to communicate each time you read it?

I guess that sort of answers the question you go on to ask me: “Have you ever thought – or come close to thinking – ‘Maybe the problem is me. I can read this as a really good, 6,000-page entertainment. I can follow the internal logic of all its various arguments. I can see what Dave is saying, but I just can’t Go There?’”

I don’t see myself having a problem as it pertains to reading Cerebus. Cerebus is complete. It’s a bunch of things all at the same time: an entertainment; a series of position papers or arguments on politics, religion, relationships and lots of other subjects; a chronicle of Dave Sim’s creative and personal journey; a theory of Life, the Universe and Everything. How successful it is at being any of these things can be (and has been, for 17 years and counting) debated, and is subjective anyway. Like you say, “Well, it worked for me, that’s the important thing,” and I agree with that whole-heartedly. My own opinion, I find Cerebus to be entertaining (with some parts more compelling than others, but that comes with being a long, sweeping story), fascinating as a personal statement (whether I agree with it, or parts of it, or not), hugely educational as a piece of both traditional and non-traditional storytelling, and challenging intellectually. Whether I don’t have the capacity to understand all of what you want to communicate with the book it or hold it all in my head at once, or because the communication of those ideas isn’t as effective is it could be, is another matter for debate other people can have. I do know that I feel I understand facets of the story and what you’re saying with the book better every time I read part of it or all of it. And I likewise feel I understand certain facets of it better every time we exchange letters. I’m enjoying the process of figuring it out for myself, however slowly.

Thirty-nine years since picking up my first issue, my journey with Cerebus continues. That’s a certain kind of success for a creative work, isn’t it?

“Are you sure it’s (guilt over leisure activities) strictly work-related?”

I re-read the part of my letter outlining the issue I’ve been experiencing, and I really regret how ungrateful I sounded (and probably was). I’m lucky to have such trivial things to worry about, given that I have shelter, companionship, resources and health when so many others don’t. I try not to take any of those things for granted. Sometimes I’m not as vigilant about that as I should be.

That said, I don’t have a firm answer to what you’re asking. Probably some of it is work-related, some is existential angst, some is probably the product of being loosely quarantined and having some activities unavailable to me, and some is just being too self-conscious in general. Many people find comfort, answers and purpose in religion or faith when faced with these feelings, but for many reasons, that’s never been my inclination.

Best,
Adam
Adam Beechen's Hench is available from
Amazon. (Which is were his website sends
you
.)





Dave Sim's Cerebus is available all over the place. It's called Google Jeff... 















_______________________________
There's FIVE copies of the Regency Edition left. Five.
_________________________________
Carson is Auctioning off Strange Death of Alex Raymond art. (Unless I missed something,) Current bid is $100 (USD!) to Ted Adams. This ends tonight at a minute to midnight, so last chance to swipe.
_________________________________
_______________________________
Your store will be on sale:
Jan 27 – 29
Tell your fans! Remind them that everything will be up to 35% off! That means $13 tees, $20 phone cases, $30 hoodies, and way more.
________________________________
Anyway, I'm selling something on the eBays. A big bundle of "rare" Cerebus in Hell? comics, including a copy of Vark Wars and Vark Wars: Walt's Empire Strikes Back that I took with me on vacation so they've been to Star Wars: Galaxy's Edge.
________________________________

Next Time: Hobbs.

Saturday, 19 December 2020

Aardvark Comment: Adam Beechen Part the one after the last one

Hi, Everybody!

It's Aardvark Comment Time:
Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.

Last Time. And now:

Adam Beechen's Hench is available from
Amazon. (Which is were his website sends
you
.)

ADAM BEECHEN­­­­­­­­­­­­­­­­­­­­­­­­­­­­­                        
December 10, 2020

Say hey, Dave –

Hello from the West Coast of Lockdown, USA.

In your last letter, you asked me if and how the pandemic had affected my “work-life balance.” And for once, I have a short-ish answer for you.

Not really.

But because I can’t just leave it there, I’ll elaborate just a bit. I’ve been working from home – with the exception of a few short stints – for about 20 years. I’ve heard many other writers and artists say it, but that solitude prepared me pretty well for a lockdown like this. It’s forced my wife to work from home now, but that’s a plus, as far as I’m concerned. Really, the ones in my family most affected by all this are our dogs, I think, who wonder why we won’t leave them alone.

I don’t think the opportunity to spend more time at my computer has made me any more productive or disciplined, but it has made me feel guiltier when I take a break to read a book, or watch a half-hour of TV, or whatever. “I should be working,” I think to myself. It’s harder to focus on my down time, if that makes sense. I did complete a spec script for a one-hour TV drama, however, so I managed to get something done outside the paid assignments I had this year. I miss seeing friends in a non-videoconference setting, I miss face-to-face professional meetings, I miss killing an hour in a music store or a comic shop. I miss travel, and I miss seeing my parents and my father-in-law. But we make do, and I’m grateful and lucky – I’m only mildly inconvenienced. I know a lot of people have it much, much worse.

Over to you, now.

I found myself thinking, a few days ago, about Cerebus’ large and varied supporting cast, and my line of thought ran to, “Who, of the characters around him, had the most influence on Cerebus over the choices he made and the actions he took over the course of his life?” I ran down through all of them, and the top contenders made themselves pretty clear – Jaka, Rick, Astoria, Lord Julius, Suenteus Po, Cirin, Weisshaupt (to a degree)… and then of course the answer hit me like a ton of bricks and I felt stupid. The answer is “you.”

The revelation of “you” (in quotes because, really, it’s a representation of you) as a character and presence (I don’t know that “supporting” would even be a correct adjective) in the series was a very bold move. While “you” didn’t “appear” very often after introducing “yourself,” the knowledge that “you” were always “there” had a pretty profound effect on me the last half-to-third of the series. Once “you” (okay, I’m gonna dispense with the “you” quotes now) made yourself known to Cerebus and informed him that you’ve created and controlled every step of his existence and will continue to do so until he “dies,” because you made the choice not to wipe Cerebus’ memory of your existence (as Grant Morrison did with Animal Man after they “met”), the narrative stakes of the track we’ve been on for however many issues really came down and momentum slowed. Cerebus himself suddenly felt he’s lost motivation and purpose. The fourth wall was gone, and the story to that point and everything that comes after, took on a different shape – We were really on a new track now. I was aware of you at the heart of the story, so while events around Cerebus may have been be amusing or dramatic or infuriating, the fact that I knew you were pulling the strings meant the reader I couldn’t invest as strongly in the title character, or had to do a different kind of investing to accommodate the story’s different shape and new rules.

I’m sure you had the insertion of yourself (or a character representing you) planned from an early stage, if not before you even started the book. I was wondering if you might discuss a little your motivation and thought process in taking your story in what I think is a risky and unconventional (and certainly intriguing and startling) direction.

Best,
Adam

And as is his want, Dave Responds:




_____________________________________

Thanks Adam! Thanks Dave!

But wait, there's more over on the Tweeters, "ComicsintheGoldenAge" shared:
On this day in 1843, A Christmas Carol was first published. This is a 1946 edition from King Features Syndicate. With a cover & interior art by Hal Foster, the endpages show characters such as Flash Gordon, the Phantom, Prince Valiant, Popeye, the Katzenjammer Kids & more.

Click for bigger

Ditto.
Well, that looks like a book that Mr. "The Strange Death of Alex Raymond" Dave Sim would like to own, so I bought him a copy off of Amazon and am having it shipped to him.

If you want one, there's three of them on eBay:

I also found this:

Next Time: Oliver and "Cerebus Around The World And Web"

Tuesday, 17 November 2020

Aardvark Comment: Adam Beechen Part the one from the end of last month...

Hi, Everybody!

If you need some CGCed Cerebus, well, buddy, David Birdsong is your Huckleberry:
CEREBUS #100 (1987) Dave Sim Aardvark-Vanaheim CGC 9.6

CEREBUS #25 by Dave Sim CGC 9.2

CEREBUS #106 by Dave Sim CGC 9.0


I saw someone on the facebook page mention they were looking for a copy of 100. Sorry, can't remember the name.
Spawn #10 Kickstarter, has ended. But, much like the Remastered Cerebus #1, AND You Don't Know Jack, there's a second chance IndieGoGo. (But the last day will be Friday, November 27.)


Order the new Cerebus in Hell?s: CEREBUS IN HELL? PREVIEW 2021 and The "Censored-For-Grandma" variant Batvark XXXXX SECOND PRINTING (Word on the street, is that Final Order Cut-off is tomorrow.)

End of the month, the 25th, pick up Spider-Whore. I'm not going to, because my 15 "contributor" copies showed up in the mail. (I had nothing to do with this issue, but my name is on the cover.) I got issues #175-189 out of 2414. I'm signing and sending Dave five issues of his pick of numbers, but then I'ma offer the rest to the fine folks willing to give me money, kinda like I am with: copies of Vark Wars: Walt's Empire Strikes Back (Signed by Dave, Signed by Dave and me, Signed by me after I scribble out Dave's name, Pretty much available Signed only...)
 
Check out the new Cerebus masks and whatnots. PENIS and XXXXX added. And there's a sale:

Your entire store will be on sale:
Nov 17 – 20 
Black Friday and Cyber Monday sales will be running:
Nov 26 – 27
Nov 29 – 30
Tell your fans! Remind them that everything will be up to 35% off! That means $13 tees, $20 phone cases, $30 hoodies, and way more.
Ya done been told fans!

As you all know, Wilf Jenkins was the Aardvark/Vanaheim lawyer for years, and during that time he was on the comp list. Wilf saved all his copies. Dave and Wilf have signed them, and there's a certificate of authenticity. The books will be available from Looking For Heroes, for $10 (CAD) plus $4 dollars shipping to Canada and $5 dollars shipping to the USA. All the money goes to the Food Bank of the Waterloo Region. 
_____________________________________
And now:
Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.

This time:

ADAM BEECHEN­­­­­­­­­­­­­­­­­­­­­­­­­­­­­                                                                          
Los Angeles, CA
October 27, 2020

Hi Dave:

I’m a little mortified to see that it’s been more than two months since my last letter to you… I’ve been busy, but not THAT busy. I guess it’s just easy to let things slide in the Coronavirus Era.

Relatively soon after receiving your last letter, my copy of SDOAR arrived in the mail. I was stunned by it and can’t tell you how impressed I am with yours and Carson’s work. I had to force myself not to flip ahead. I was so eager to see more of the artwork. It’s really stunning stuff.

And thank you for the very nice inscription. It means a lot to me.

I was also mesmerized by the professional and biographical material about the cartoonists on whom you focused. I know many of the names of these artists, but only from interviews where they’ve been cited as influences, or from their late period work that I happened to see once I started reading comics. SDOAR has fired my interest in exploring the works of these masters, and so lately I’ve acquired books and publications like The Comic Art of Frank Frazetta, The Lou Fine Reader, Silver Age: The Second Generation of Comic Book Artists, and The Best of Witzend, among others. After so many years reading and participating in the medium, it’s a lot of fun to feel like there are still doors to open that are new to me.

On receiving SDOAR, I asked Eddie if the Glamourpuss material would ever be reprinted, perhaps down the road as supplementary material in an expanded or complete SDOAR volume. His response was to the effect that the Glamourpuss material was essentially a “scratch of the surface” of information you’ve subsequently gathered. Interested as I am in creative process, I’ve gone back and re-acquired a bunch of the Glamourpuss issues, intending to compare and contrast at some point. Should be interesting.

You asked me a few tough questions in your last letter about my experiences in animation, specifically about how much of my work I hope appears on screen in the manner in which I intend it compares to what I actually end up seeing. I’ll do my best to answer here.

I’ve never created my own animated series. So I’ve always known that at the end of the day, I’m working on someone else’s property, and they have the final say in how it’s going to look on screen. I have developed animated series, which is as close as I think I can get to having final say on something I didn’t create or own, in that I’ve been hired to come up with the content, characters, stories and overall feel of a series. Being in that position allows me to have some authority over how everything turns out, but even then… I don’t draw, so I can’t expect it to turn out the way I picture it in my head. I don’t direct, so I can’t expect the timing of each moment to match what I have in my head. And I don’t own the network, so I can’t expect the episodes to totally retain my voice when they’re finally ready to broadcast.

Part of the fun of my job is that I don’t really want to have that kind of total control. It’s a collaborative medium, I’m working with talented, qualified professionals, and I’d be foolish not to want them to put their own stamps on the products. Ideally, we get to a point where we closely share the same vision for the property, and our combined work reflects what we’re all picturing and hearing in our heads. Doesn’t happen often, but when it does, it’s a great feeling. Sometimes you get close, sometimes you fall well short and feel disappointed, and sometimes you get something back that goes way beyond what you ever envisioned.

I guess what I’m trying to say is, when I’m working on someone else’s property, or collaborating with other creatives bringing their own sensibilities to the material, I try not to have expectations. And the truth is, so much time passes between finishing a script and seeing the completed product that I’ve often forgotten what I was expecting or hoping for by the time I actually see it.

Also, when I was “coming up,” before actually having work produced, I was repeatedly told that, as a freelancer, if even a relatively low percentage of what I’ve written makes it into the final product, I should be pretty happy. So I’ve kept that in mind, even as I’ve been a story editor and producer (The same applies in prime-time, live-action writing, too. When I wrote an episode of MacGyver a couple-three years ago, about 20% of my last draft made it into the completed episode, and everyone assured me that was a pretty good score for a first-time freelancer on a series).

All that said, the closest I’ve come to seeing on the screen what I saw in my head when I was writing was when I produced a pre-school show for Hasbro called The Adventures of Chuck and Friends. I’d developed the series for television with Hasbro’s approval, so the production team was largely executing my vision. The animation studio for the project was in Toronto, so I wasn’t there every day and didn’t have moment-to-moment communication with the animators and directors and editors, and so the show was about 85% of what I saw in my head. Which I think is amazingly close.

The other “closest” I’ve come was in producing Transformers: Robots in Disguise, also for Hasbro. I didn’t develop that series, but I came aboard early enough to have a strong voice in shaping the characters and feel of the show. The actual animation was done overseas, but the board artists, directors and most crucially, the editors were all nearby in Burbank, so I was able to spend time with them, get to know their senses of timing and humor and vice versa. Over time, synergy developed to the extent that we all had the same definition of what would make a good episode. I’d say our success rate on that series was between 85 and 90%, which is also pretty amazing.

On the comics side, particularly at DC, things were more hit-and-miss, usually because I wouldn’t know for sure who would be drawing a given script I’d write. I’d just write a full script, do my best to communicate what I hoped to see, and then waited to see how it would turn out. If it was with an artist with whom I had an extended run, like Freddie Williams or the late Norm Breyfogle, the percentage would rise over time. If it was a single-issue engagement, I’d get what I’d get. I was extremely happy with my collaborations with a vast majority of the artists with whom I worked at DC.

(Side note: A couple times I got really lucky. Asked to write short stories for Justice Society and Wonder Woman books, I was actually asked for input on artists I thought might be good for the stories I planned to write. I requested Howard Chaykin (for a World War II-era story) and Jose-Luis Garcia-Lopez (my favorite Wonder Woman artist) respectively because, well, why not? Both my editors laughed at me, but each was able to secure the artist I’d suggested. Even though I’d never worked with either man, those were the easiest scripts I’d ever written because I was so familiar with their work and so sure of the quality art we’d get back. In neither case was I remotely disappointed.)

With Hench, because Manny Bello and I co-created the graphic novel and because we were working with a publisher that had promised not to make any editorial changes (AiT/PlaNetLar), I felt like I personally had a lot of control over the finished product. Manny wasn’t the most experienced artist, but what may have been missing in terms of the visual realism in which I envisioned the book, Manny more than made up for with the mood he brought to the pages. That first chapter wound up around %80 of what I hoped it would be. For the second chapter, I funded and published the project myself, hiring artist Ethen Beavers and letterer Ryan Yount, both of whom I’d worked with before. Because the money was mine, I was able to request art changes, supervise balloon placement, and everything else. Consequently, that second chapter wound up close to %90 of what I envisioned.

Now some questions for you, as a non-artist speaking to an artist. Having read SDOAR, and having listened to an old podcast or two with you in which you spoke extensively of working with a brush versus working with a pen, I confess I still don’t really understand the qualitative difference of one implement as opposed to the other. What, to your mind, makes a thin or thick line drawn by one superior to the other? How do you feel they differ in the kind of mood or atmosphere they deliver to an illustration? Is it the way the art is reproduced? What makes one and not the other the right choice for a book, or a panel, or a part of a panel, in your eyes? Is it all personal preference as to which implement an artist favors? Were/are there artists among those considered “great” who work exclusively with one implement and not the other?

Best,
Adam

Adam Beechen's Hench is available from Amazon.
(Which is were his website sends you.)







Dave Sim is the creator of Cerebus the Aardvark, Judenhass, glamourpuss, Cerebus Archive, The Strange Death of Alex Raymond, You Don't Know Jack, but he's BEST known for creating the book How's Your Beaver? Or, he should be...







Next Time: Hobbs. Spawn. Variance. 

Tuesday, 25 August 2020

Aardvark Comment: Adam Beechen Part, the next...

Hi, Everybody!

Dave sent the Monday report, but I already had yesterday's post in the can, so you get it on Tuesday:
______________________

And now:

Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.


ADAM BEECHEN­­­­­­­­­­­­­­­­­­­­­­­­­­­­­                                                                  
Los Angeles, CA

August 21, 2020

Hi Dave:

You asked some great questions in your last letter… I guess a good interviewer never loses those chops. Let’s see what I can do to answer them:

• A) How do you establish compensation for the various animation jobs you take? B) Do they tell you what the job pays and you take it or leave it? C) What’s the range of pay in terms of hours?

A) There’s a union (The Animation Guild, or TAG) that covers animation professionals, from artists to editors to writers to everyone in between. In TAG’s negotiations with various studios, they establish minimums for writers of projects of assorted lengths. They also have minimums established for writers who serve as producers on their series, or as story editors. In some of those particular cases, the writer can be paid not just for any scripts they might write, but a separate fee for every other episode in which they supervise the writing (this is sometimes called “scripts on top”). Some writers are under an “overall deal” to a studio, which binds them exclusively to that studio and means they’re paid a guaranteed weekly wage for the duration of their contract (often a year or two) and, in exchange, the studio can move you from project to project as they see fit. People interested in checking out the minimums for various jobs can visit animationguild.com and download the current schedule, which runs until next year. I can tell you this: writing for live-action prime-time shows covered by the Writers Guild of America is generally MUCH more lucrative.

B) In the case of most jobs covered by TAG, the studio or production company will tell the writer or the writer’s agent, “Here’s what the job pays.” “What the job pays,” in this first overture is almost always the absolute minimum (go figure). Often, they won’t move off that number; because there’s so much competition for the work, they know someone else will be more than happy to take the offer, and there are very few animation writers the studios feel bring enough added value that they’re willing to raise their offer. Some writers who have created, developed or run highly successful shows have established “quotes” for their participation in projects. Depending on how badly the studio wants that particular writer, they can pay that quote or negotiate something the writer feels is close enough to it. If a writer creates or sells a show, there are other terms that require negotiations – the “back-end” of merchandising and toy sales, spin-off projects, etc. Studios don’t like giving these things away, and often try to negotiate a lower salary for the writer in exchange for back-end participation.

Side note: The bulk of animation writers earn no royalties or residuals. Animation writers are not routinely covered by the WGA, which makes royalties and residuals part of its Collective Bargaining Agreements. The reasons for this are obscure and stupid and all parties recognize this. Some shows have individually negotiated deals for their shows to be covered by the WGA (Marv Wolfman was one of the first to have a show covered by the WGA), but studios are reluctant to agree at best, and tend to do so only if they think the show is going to be a big enough hit that it will sell lots of toys. Every show creator asks their studio if they’re willing to produce the show under the WGA’s auspices. Much more often than not, the studio says no, and the writer can do the show anyway, or try and find another buyer. In a business like mine, work is so unpredictable and occasionally so difficult to come by, most writers just take what they’re offered and do the job. Plenty of shows are done non-union and pay whatever they want. The supposed benefit of TAG (aside from health benefits and pension) is that a show knows it’s getting the “best American animation writers available.” Many studios and production companies, however, value budget over quality, and further know there are lots of writers out there, union and non-union, who’d be happy to work on non-union shows.

Side side note: I do earn a minimal amount of foreign residuals for some of the work I’ve done, particularly work for foreign production companies. There’s a European royalty collection organization called SACD that takes in those monies and distributes them. I didn’t know there was such a thing until about ten years into my career, when someone told me I should fill out the paperwork and see what SACD might be holding for me. It turned out to be a pretty big lump, as several years’ worth of residuals had accumulated for various works. SACD requires writers to fill out the same arcane paperwork every year in order to claim their residuals without being subject to a foreign tax. It’s tedious, but every little bit helps. I also earn royalties for lyrics to songs I’ve written for episodes of various shows. That stuff is covered by a separate union I had to join, ASCAP.

C) Breaking down the pay range in terms of hours would require me to do math, which is not my specialty by any means. Anyone who’s interested, again, can go to animationguild.org and find answers there.

• Has “script” editing ever existed before as a position?

It exists as a position on just about every show, live action or animated. Usually, it’s called “script coordinator,” and that person is responsible for proofing the script, applying revisions to the script, producing different drafts of the script, and distributing them. In animation, I’ve worked with people who have made script coordinating their profession; I’ve also worked with production assistants and interns who have handled the job. For them, it can be a great way to get their samples in front of a story editor at an opportune moment, and maybe even get a script assignment (if they have aspirations along those lines).

“Script editing,” however, seems a little different. I guess it’s meant to be halfway between “story editing” and “script coordinating,” but in my case it leans much more toward the latter. Outside of script coordinating duties, I am supposedly responsible for making sure the scripts come in at the right length, which, for the show I’m working on, is generally 25-26 pages. So I tighten up stage direction, mostly, combining and trimming where I can to save space. Coming in, I thought I’d be asked to make story suggestions along the lines of “You don’t need this scene,” or “You can get this in three lines of dialogue instead of seven,” but the show’s head writer, who’s also paying for the entire production out of his own pocket, doesn’t really want that. So, I stay away and do my cutting and trimming.

As far as writer/storyboard artist communication, shows are done any number of ways – a show can have a writer who suggests a list of gags that artists can work from (as in, say, a PINK PANTHER cartoon) and add to. Artists can be part of the story-breaking process with the writers, so both sides can have input and know what to expect from the other. Or writers can break the story and deliver the script to the artists, who then interpret it in their storyboards. In those cases, it’s incumbent on the writer to do a good job of spelling out (economically) what the writer sees as happening on the screen. On a well-run show, there’s an open line of communication between the writers and artists so if an artist has a concern or a suggestion for a scene, the artist can just call up the writer and discuss it. I’ve rarely been in a situation where the intention of a story or scene has been completely misinterpreted by one side or the other.

• What’s it like pitching on Zoom?

It depends who you ask. Personally, I kind of like it – It saves me some anxiety. I get to operate from my “home court,” where I’m comfortable, rather than in someone’s office where I’m sunk into an overly plush couch, distracted by the cool stuff on their walls, or stressed out from driving the freeways to get to the meeting. Sure, my dogs may bark during a Zoom pitch, but so far, people have been pretty understanding about those sorts of things.

Also, a pitch is really a performance. A writer is expected to come in, explain the show clearly and concisely, with the proper amount of enthusiasm and eye contact, in an effort to make the studio or production company executive “see” the series as the writer does, and get as excited as the writer is. I am not an actor, and I find memorizing a ten minute “pitch script” to be exceedingly difficult. I generally go into a pitch meeting with notes that I try not to glance at too much as I speak. On a Zoom pitch, I can have my BRADY BUNCH window on one side of my monitor and my script up on the other side, kind of like a teleprompter… and I’m learning how to sort of look in both places at once to make it as seamless as possible. It’s not perfect, but again, I feel like it takes some pressure off, and I’ve found people to be pretty understanding; we’re all dealing with the same unusual circumstances, and in the long run, it comes down to the strength of the concepts, anyway. Or, at least, it should.

And now, I have CEREBUS questions for you: I’ve told you before that I came to CEREBUS after having my interest sparked by a couple covers, combined with your COMICS JOURNAL ads, combined with an early interview you did in COMICS SCENE (and shortly thereafter, your two-parter in the COMICS JOURNAL). My question is, do you have a sense of how most of your readers came to the book in the first place? I imagine a lot of it was word of mouth (and appearances by you at conventions and on tours), but did you find that one interview had a significant impact, or one ad drew more attention than others? Did you ever do a reader survey of any kind – not for creative purposes, but for marketing purposes or out of simple curiosity? Did you have a sense of your audience demographically and if/how it may have changed over the years leading up to “Tangent?” Obviously, “Tangent” contributed to changing the makeup and size of your audience pretty dramatically but prior to that, during the time of CEREBUS’ most positive critical attention, when its circulation was growing, did you have a sense of who your new readers were? Did you have a sense you were reaching a different kind of reader than before, or was it just more people of a similar type to the readers you already had?

Best,
Adam
Adam Beechen's Hench is available from Amazon.
(Which is were his website sends you.)

















Well? How is it?
Dave Sim is the creator of Cerebus the Aardvark, Judenhass, glamourpuss, Cerebus Archive, The Strange Death of Alex Raymond, You Don't Know Jack, but he's BEST known for creating the book How's Your Beaver? Or, he should be...






Thanks Adam! Thanks Dave!
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The Waverly Press, limited overflow of the rewards are available at cerebusoverload.com. In preparation for High Society: The Regency Edition (coming before the end of the year, details are being finalized, as soon as I'm told to tell you guys, I'll tell you guys.), there's a CONTEST:
Funniest quote from High Society. Limited to TWENTY-FIVE (25) words OR LESS
One entry per person.
Email your entry to momentofcerebus@gmail.com
Put "High Society Regency Contest" in the subject line.
Two (2) winners will each receive a secret gift bundle and Dave will incorporate the quotes into two new illustrations that will be utilized in the 40th anniversary campaign.
Contest ends in three (3) weeks (so, on September 12th.)
And anybody that enters gets a special surprise from the Waverly Press
So get your shiny metal thinking helmets on...
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You Don't Know Jack, there's an Indiegogo. It's probably gonna end by the end of this week, which is good, because I'm running out of go go Indy.

Here's an update from Carson:
HeYa'll,

Finally getting settled in to Tuscaloosa, Alabama. These crazy southerners are still trying to have live sporting events. ROLL TIDE!

Anyway, I am all up and operating at my new job with Shelton State Community College. It has been a long time coming but I finally got the full-time gig I have been seeking and an official looking office to go with it.
Torie and I have spent most of the last two weeks setting up our rental home. Still some work to go, but it is in a lovely neighborhood. So nice to be in nature after so many years in the suburban clutter of Modesto, which is now apparently a post-apocalyptic, ash covered nightmare as the hell-state that is California burns to the ground. Good riddance.

Meanwhile here we are nice and lush, with the buzz of cicadas and flashes of lightning bugs making everything magical.
I chose this spot because we have no neighbors behind us or across the street from us, just one to each side, and those are offset on an hill. It seemed like it would be a peaceful, remote environment. But, OF COURSE, the neighbor to the right plays drums in his garage every night from 8:30 - 10:30pm . What are the odds? ARRGGHH! Guess we will be moving again in a year....

Still, just being able to see this
from the front yard is a real treat.

Torie, Cammie and Loki are all pretty pooped from the constant activity, but really, REALLY appreciate the couch that your support in the campaign is going to help pay off!
I, personally, cannot thank you all enough. Your support in this campaign pushed us far beyond anything I initially thought was possible. It is a heck of a thing to inherit such a dedicated and supportive fan base as the Dave Sim crew. You are all truly a blessing.

And, Cammie says, "Thank you all for making my daddy so happy. I get so many more scritches now that we have a couch!"
........................................................
On to business!

As soon as I got into the new home the SDAOR FE books that Eddie Khanna so graciously donated to the campaign arrived, so those are ready to go for the backers who ordered them.
The book looks AMAZING! The level of detail that Sean and Marquis Imprimatur Press are able to preserve is INSANE! If you got a copy of one of the prototypes, which were printed with ink-jet printers, compare it the fineness of detail in the FE copy and you will see why Sean and I are so insistent that offset-lithography is still the superior printing technology.

I am so thankful that You Don't Know Jack is going to be produced with the same level of excellence!
___________
Speaking of The Strange Death of Alex Raymond, Eddie shared:
Hi everyone

Just wanted to let everyone know about 100 of the 123 signed and personalized SDOAR FE copies have been sent out, with the remaining to go out later this week. You should be receiving them over the coming weeks, based on mail and distance factors.

Please let me know if there are any issues. Because of the printing, binding, and insertion process, the printer couldn’t guarantee all of the signed dedication pages would end up in a properly cut copy. Having double checked the books when the came in and as they were being sent out, I only saw 2 that had issues, which we will be issuing replacement copies for. But if any other ‘slipped through,’ please let me know and we’ll send replacement copies.

Thank you all for your generous support, and hopefully you’ll soon be able to see the amazing work Dave, Carson and Sean have done in creating this beautiful book. And I'd like to especially thank Sean for his help in all this. If you're blown away by Dave and Carson's incredible artwork, know that's because of Sean's amazing work.

Eddie
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Don't forget "Cerebus in Hell? 4 Sell". With all the profits going to Aardvark-Vanaheim. Speaking of Cerebus in Hell? There's a new one: Spider-Whore! And this Wednesday, The Amicable Spider-Vark should be in stores, which is the lead in to Spider-Whore, which was SUPPOSED to be the immediate sequel, but Batvark: PENIS ended up taking Spider-Whore's slot when COVID-19 threw everything up into the air.

Speaking of Spider-Vark, A Moment of Cerebus is facilitating Aardvark/Vanaheim's auctioning of a signed copy of the mis-stapled The Amicable Spider-Vark #1. As soon as I get pictures, I'll show you what it looks like, but it's signed by Dave with a silver sharpie that was dying. It's a "Atwall 1 of 5". Bidding is at $100 American dollars (plus shipping) to Rich Laux.


And Signed copies of Vark Wars: Walt's Empire Strikes Back (Signed by Dave, Signed by Dave and me, Signed by me after I scribble out Dave's name, Pretty much available Signed only...)
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Next Time: It's Hobbs show, so whatever he wants...

Monday, 17 August 2020

Aardvark Comment: Adam Beechen

Hi, Everybody!

Get your surveys in for the Kickstarter for Dave and Carson Grubaugh's You Don't Know Jack, please.

The Strange Death of Alex Raymond: Fundraising Edition copies are printed, signed, and are being prepared for shipping so, you can expect your copies soon-ish. Eddie's Apartment:


If you missed the Waverly Press Kickstarter for the Remastered Cerebus #1, limited overflow of the rewards are available at cerebusoverload.com. New update:
The next Cerebus card just came in from the printer which is a promo card for The Regency Edition book. For those keeping track it's card number 8 in the ongoing series of Cerebus trading cards.
Starting today every order that comes in on Cerebus Overload gets one included with their order free of charge.


Cerebus masks and whatnots with all the money going to Dave. Until the end of the month, there's also "Cerebus in Hell? 4 Sell". With all the profits going to Aardvark-Vanaheim. (How that's different is a mystery...)

Speaking of Cerebus in Hell? Word on the Street is that tomorrow is the Final Order Cutoff for: Vault of Cerebus! And The "Censored for Grandma" variant: Batvark XXXXX (Okay, I heard that from Brian West on the Tweeters. But that's like a street, right?)
At the end of the month The Amicable Spider-Vark should be in stores.

Speaking of which, A Moment of Cerebus is facilitating Aardvark/Vanaheim's auctioning of a signed copy of the mis-stapled The Amicable Spider-Vark #1. As soon as I get pictures, I'll show you what it looks like, but it's signed by Dave five times with a silver sharpie that was dying, and some of them are smeared. It's a "Sandeep Atwall 1 of 5". Bidding is at $20 American dollars (plus shipping) to Margaret Liss.
Signed copies of Vark Wars: Walt's Empire Strikes Back (Signed by Dave, Signed by Dave and me, Signed by me after I scribble out Dave's name, Pretty much available Signed only...)
___________________________

Time for some:
Mail there, or just Fax: 519 576 0955. Or email me at momentofcerebus@gmail.com and I'll take care of it.

ADAM BEECHEN­­­­­­­­­­­­­­­­­­­­­­­­­­­­­                                                                              
Los Angeles, CA
August 13, 2020 

Hi Dave:

I feel like I should be asking, “How was your summer?” But I’d guess your answer would be pretty much the same as mine: “A lot like my spring.” Your reasons for saying so might be different than mine, but I’d bet the language might be similar.

Not a ton has happened in my little slice of this side of the world… We’ve been back to Phoenix again since last I wrote, just trying to monitor the situations there as concerns family, and we’re going back again over our Labor Day holiday. I can’t believe I’ll have gone to Phoenix – voluntarily – three times in one summer. It wasn’t so long ago I was swearing I wouldn’t visit Arizona between March and October… but circumstances have changed and it is what it is.

Currently, I’m writing episodes of two different pre-school cartoons, and I’m “script editing” another animated series. I’m still not quite sure how I ended up with the gig… I think I was under the impression it was going to be a more creative position than it is, which is to say, not creative at all. I copy-edit the script, I format the script and I look for places to make the script shorter – simplifying action paragraphs or combining them, trimming the odd word that runs over onto another precious line of text, and so on. I’m grateful for the employment and grateful to the friend who suggested me for it, but it’s not a job I’ve ever done before, so it’s been a little nerve-wracking. One good side-benefit: I’ve become aware of many more things my screenwriting program can do than I’d ever utilized before.

Additionally, I’ve been pitching a sports-related animated series with a pal, developing an animated series with a different production company, and waiting to hear about a possible Story Editor gig… In other words, there’s been lots of unpaid activity on the work front, too.

There may even be a new chapter in the “HENCH Goes to Hollywood” saga that I can fill you in on in the near future.

But to get back to the last letter I received from you, thanks for clarifying what you meant in suggesting a HENCH Script Collection Kickstarter. I think Kickstarter in general is a great idea, along with GoFundMe and other similar sites. I’ve contributed to several over the years, and it’s always been a positive experience. It’s been suggested to me a bunch of times for projects I’ve thought about, but I’ve never actually taken the plunge. I’m not sure why – It’s an emotional thing, I guess. I’m sure it’s kept me from pursuing some opportunities and kept some ideas I’ve had from seeing the light of day, so it’s something I should probably try to get over.

Ultimately, though, I just don’t think there’s enough interest out there to make a HENCH Script Collection Kickstarter a viable project for me to pursue. Maybe if HENCH starts gathering steam as a Hollywood project in some form or fashion, that interest level would go up a notch, but at the moment… No. HENCH is an old book (it came out from AiT/Planetlar in 2004) that didn’t make much of a splash in the first place, and I’ve never developed enough of a following (that I’m aware of) in comics or animation for my name to be a spark that would drive someone to pick up a book. Your point of there being no overhead to the venture is well-taken… but I think if I was going to put work in on getting more printed material out there, I’d just as soon spend the energy on creating new IP. I hope to make that happen soon.

I honestly can’t recall if our 2004 conversation about CEREBUS as an animated property included discussion about Oliver’s film. My memory of it was that we talked about it in a more mainstream sense – the viability of and process of presenting CEREBUS to studios or networks. I could be wrong, though.

I think I understand the point you were making about organized religion, and the differences between Scripture-based and ideology-based faith. I’m not a particularly religious person to begin with – on the rare occasions I attend a religious service, I get more out of the sense of community than I do the rituals, specific prayers or interpretations of text. I get comfort out of knowing I have a shared cultural history with the other people in the room… that on some level we share a certain kind of self-identification, and since I believe that two of the functions of religion are to comfort and provide community, that’s enough for me. I can take or leave the rituals, prayers and stories as I please while having my own interpretation of what my religion is trying to tell me. And I have to say, no one has ever tried to force me to “fall in line” or feel any way other than the way I do. I don’t often talk about faith, but when I’ve wanted to do so with a peer or leader of my religious community, I feel like my views and interpretations have always been respected, if not agreed with. If anything, I’ve felt encouraged to think independently about what the religion encompasses and develop my own opinions about it – and to share those opinions in the interest of constructive dialogue that might benefit all participating parties. Regardless, no one’s ever tried to talk me out of what I believe, or told me I can’t be part of the community so long as I believe what I do. Maybe the religious community to which I feel I belong is unusually tolerant of varied opinions and perspectives. I don’t know.

Sorry I don’t have questions directly concerning CEREBUS this letter… I’m sure I’ll have some next time. ‘Til then, stay healthy and stay safe. 

 
Best,
Adam

 
Adam Beechen's Hench is available from Amazon.
(Which is were his website sends you.)
Dave Sim does all sorts of things that I TALK ABOUT ALL THE @#$%ING TIME!!!!!!!!!

Dave Responds:
Thanks Adam!

Thanks Dave!

And since there's not enough aardvark in this one:
I may have accidentally insulted Gene Day in a fax to Dave. Here's my apology: "EVERYBODY was KUNG-FU Fighting!"

Next Time: A return to the Aardvarkian Age!