Showing posts with label Creating Comics. Show all posts
Showing posts with label Creating Comics. Show all posts

Friday, 17 May 2019

Pen Inking "Green Dante Green Virgil" (Dave's Weekly Update #287)

Hi, Everybody!

Heeeeeere's Dave: 


Problems viewing this video? Watch directly on YouTube...


Happy Birthday Dave!

As Dave just said, the auction is still at $1277.00 US Dollars from: 高伯乐 (Gao BoLe)! If you want in on this action, just comment on this post, or e-mail momentofcerebus@gmail.com

The second Postcard From Hell Kickstarter is up. Dave has been posting in the comments over there, so maybe check it out, huh?

The remastered Volume 1 is available digitally for $9.99.

If you got a couple of extra bucks and want to do a fellow Cerebus fan a solid, frequent commentator Mike Battaglia has a go fund me here.

Friend to the Blog, and the guy who thinks Kirk VS Solo would be a WAY less interesting fight than McCoy VS Lando: Steve Peters has another Kickstarter going. (I have a joke in one panel.)


Next Time: A full out plunge into the Ol' AMOC Mailbag...

Friday, 3 May 2019

Brush Inking pt 2 "Green Dante Green Virgil" (Dave's Weekly Update #285)

Hi, Everybody!

Heeeeeere's Dave: 


Problems viewing this video? Watch directly on YouTube...


The Auction for this little beauty is still at (drumroll) $1277.00 US Dollars from: 高伯乐 (Gao BoLe)! If you want in on this action, just comment on this post, or e-mail momentofcerebus@gmail.com

Friend to the Blog, and the guy uses the Jedi mind trick (but only when he's got the Pon Farr maddness): Steve Peters has another Kickstarter going. (I have a joke in one panel.)

The remastered Volume 1 is available digitally for $9.99.

If you're annoyed that the Update is short this week, don't you worry your purdy lil' head, 'cause Dave and I talked for over an hour, and you'll get to see it tomorrow, because:

Next Time:
Image by Roy Lichtenstei...er, David Birdsong.

Friday, 26 April 2019

Inking "Green Dante Green Virgil" (Dave's Weekly Update #284)

Hi, Everybody!

Heeeeeere's Dave: 


Problems viewing this video? Watch directly on YouTube...


The Auction for this little beauty is still at (drumroll) $1277.00 US Dollars from: 高伯乐 (Gao BoLe)!

The Jaka's Story remaster has a Starcode!  APR191258 First month orders will be signed and numbered! Dave will be signing the ENTIRE print run of the book. Also, there's a "contest" to select the image for the bookplate Dave's gonna be signing.

Greg Hyland is Kickstartering the second volume of the Monster Atlas, and it's gonna have Gerhard art like the first volume. It's gonna look a little something like this. Four days left...

The remastered Volume 1 is available digitally for $9.99.


Next Time: Speaking of Postcard #1, I got mine yesterday, and will post pictures tomorrow *YES!!!* (Easy post...)

Friday, 19 April 2019

Fresh Ink "Green Dante Green Virgil" (Dave's Weekly Update #283)

Hi, Everybody!

The Jaka's Story remaster has a Starcode!  APR191258 First month orders will be signed and numbered! 
Dave will be signing the ENTIRE print run of the book. Also, there's a "contest" to select the image for the bookplate Dave's gonna be signing.

Greg Hyland is Kickstartering the second volume of the Monster Atlas, and it's gonna have Gerhard art like the first volume. It's gonna look a little something like this.

If you're waiting for a Indiegogo live for the Postcard Kickstarter, like the one for the birthday card Kickstarter, I don't know if there will be one. But all the postcards should be in the mail. So watch for the postman.

The remastered Volume 1 is available digitally for $9.99.


And,  heeeeeere's Dave: 


Problems viewing this video? Watch directly on YouTube...


The Auction for this little beauty is up to (drumroll) $1277.00 US Dollars from: 高伯乐 (Gao BoLe)!

Who is also getting All! These! Things!:









Next Time: I;m not sure yet, come back tomorrow, and see what I decided on...

Monday, 10 September 2018

Seeing Music, an unasked Cerebus question gets answered!

Hi, Everybody!

So when I was pulling the image of Cerebus punching himself in the head to use in my "Back into it" post, I noticed this:

And I wondered if this was a real song, or if Dave just made it up?

So I checked the annotations in the back of my copy of Latter Days. And found:


Which doesn't answer if it's a real song...

But then I had cause to fax Dave about something else, so:
In case you can't read Dave's writing, it's: HI MATT - WHEN DID GEORGE HARRISON DIE? WHENEVER IT WAS I TRANSCRIBED THE MUSIC FROM "ALL THINGS MUST PASS" (FROM THE NATIONAL POST) INTO THE CEREBUS STORYLINE

That's this song:



 Now play the tune, while "reading" the sequence:






Neat!

Next Time: Back Into It Again?

Monday, 19 February 2018

Reading Cerebus #9

Hi, Everybody!

First up, the Cerebus in Hell? Auctions continue:
The Un-Bedable Vark #1.
The Undateable Cerebus #1.
And The Proof of CAN7: Flight
So open your checkbooks and bid, Bid, BID!!! (Or not, I don't care what you do. Ya bunch of selfish Scrooges...)

Anyway:
"Say kids, what time is it?"
"It's 'READING CEREBUS' time! "
It's "READING CEREBUS" time.
It's "READING CEREBUS" time.
Kevin reads Cerebus for you,
It’s such a nifty thing to do.
Let’s give a rousing cheer,
Cause "Reading Cerebus" is here,
It’s time to start the column,
Nothing rhymes with column...
Kevin Kimmes:

Welcome back to “Reading Cerebus”, a new (some-what) weekly column here at A Moment of Cerebus. The goal of this column is to bring a fresh perspective to the 300-issue saga of Cerebus as I read through the series for the first time and give my insights into the longest running independent comic book series of all time. Think of this as part book club, part lit-crit, and part pop culture musing. Oh, and they told me Dave Sim himself may be reading this, so I hope I don’t screw this up. Let’s continue.

Issue 9 - Swords Against Imesh
Issue #9: Swords Against Imesh

Cerebus leads the Conniptin army to the city of Imesh with plans to enslave it and add to the strength of the Conniptin's holdings. However, when no gate can be found to enter Imesh, Cerebus goes solo to find out what has become of the city of his youth.

Well, I Didn't Vote For You


"King" Cerebus...there's just something sort of funny about this to me. After 8 issues of seeing Cerebus as a sword for hire, seeing him giving orders and leading an army just seems a bit, well, odd. And, if it seems odd to us as readers, it becomes painfully obvious that it is out of step for Cerebus as well.

The endless chatter of the Conniptin warriors (or "cheerleaders", as Cerebus refers to them) has obviously begun to grate on his nerves, and when they are met with an impenetrable wall around Imesh, Cerebus immediately reverts back to that which he knows best, going solo.


Deep thoughts on the RED CRESCENT QUARTER courtesy of CerebusDownloads.com
This Is Not My Beautiful House

Upon scaling the wall that surrounds Imesh, Cerebus exclaims that this is not the city of "...the aardvark's youth!" This is interesting, as I believe this to be the first real concrete piece of information that we get regarding Cerebus' past prior to us meeting him at the age of 26.

This revelation also goes a long way to explaining why it was that Cerebus felt so sure about staging a raid on the walled city. Having spent his youth there, he would know the lay of the land, thus giving him an advantage over other would-be adversaries of the city who were unfamiliar. It also explains his confusion over the missing gate.

Well I'm A King Bee, Baby

Upon entering the city, Cerebus is tricked into following Sedra into a trap set by the King of Imesh, K'Cor. K'Cor explains to Cerebus that the people of Imesh are now his slaves thanks to a concoction of "...grain, protein, three vitamins, starches, sugars, an opium derivative, and artificial colouring..." he calls Buz.

For fun, here is a short list of famous Buzz's in pop-culture:

 - Buzz Aldrin (Second man to walk on the moon) - "Beautiful view. Magnificent desolation."
 - Buzz Cola (The Simpsons) - "Twice the sugar, twice the caffeine."
 - Buzz Beer (The Drew Carey Show) - "Cleveland rocks!"
 - Buzz Lightyear (Toy Story) - "To infinity and beyond!"
 - Buzz's Girlfriend (Home Alone) - "Woof!"

What Price Freedom
"I know what you're going to say! "They are men and men should be free." A freeman is dangerous to himself and everyone else. Freedom should be left to those who can put it to good use. I used my freedom to get power! And then used my power to get more power..."
- K'Cor, King of Imesh

This is the philosophy that K'Cor has used to justify his enslavement of the people of Imesh. What makes him better than these people? Nothing. So why should he be allowed to enslave them? Well, it all comes down to the fact that he created Buz and made junkies out of not only the common man, but the high council as well.

K'Cor found an opportunity to elevate himself in a power vacuum, and by hook, or in this case mostly crook, he has established himself as a Demi-God, the only one capable of sustaining the people's addiction.

While Cerebus can understand, to a point, K'Cor's rationale is not without it's compassion. He cares for his slaves as they gave their freedom (willingly/un-wittingly) for the greater cause. What greater cause, you ask? Well, "The defense of Earth against the secret invasion of Venusians!"

The Truth about Venusians courtesy of K'Cor, and CerebusDownloads.com
Keep Watching The Skies

You're shitting me...aliens! Yup, this is K'Cor's belief and why he is having the enslaved people of Imesh build a 200 foot high sacred symbol of the Venusian's which he says symbolizes the death of their race! Can someone get Giorgio A. Tsoukalos on the phone and verify if any of this is true? Aliens!

The Fabled Energy Globes of Imesh courtesy of sorcery, and CerebusDownloads.com
They Poisoned The Watering HoleHaving heard enough, Cerebus and K'Cor come to an agreement to settle the matter at hand, a wager of kings. If Cerebus can pass through the corridor unscathed and then defeat K'Cor's champion, he will win the city and it's slaves. Lose, and his men will be added to the slave pool.

This reopened back wound courtesy of Ironic Fate, and CerebusDownloads.com 
Despite passing through the corridor, where his previous wound is re-opened, and then defeating both the hot-headed Panrovian and K'Cor himself, Cerebus finds in the end only defeat. K'Cor tells Cerebus that the water supply outside the city has been poisoned and that all of his men are dead. He is left alone and stranded with no food, money or shelter. Sometimes when you win, you still lose.

Final Thoughts
The art in this issue has a notably different look to it, divergent of the BWS emulation of the early issues. Researching this further, I found that for this issue Dave had Deni applying the spot blacks during the inking phase which allowed him to speed up the preparation of the book. It gives the book a heavier sense of contrast which to me just feels different, not better or worse, just different.

Join me back here next week as we look at Issue 10: Merchant of Unshib

Currently Listening To: Grateful Dead - Dick's Picks Vol 14 11/30/73 & 12/2/73 (Disc 2)

Kevin Kimmes is a lifelong comic book reader, sometime comic book artist, and recent Cerebus convert. He can be found slinging comics at the center of the Multiverse, aka House of Heroes in Oshkosh, WI.

Tuesday, 10 October 2017

Dave Sim: "Get A Life"


DAVE SIM:
(from the Cerebus Guide To Self-Publishing, 2010 Revised Edition)
...Remember, as well, that self-publishing -- or being published in any way -- is neither a primary nor pressing concern when measured against the actual act of creativity. In a world where so much of everyone’s leisure time is taken up with viewing and/or participating in activities which, in the Bard’s words, are "full of sound and fury, signifying nothing" -- television, movies, concerts, drinking, drugs, most love affairs, most sex, most conversations -- a person with an aptitude for writing and drawing should be wary of diminishing the importance of these talents and/or diminishing the role they play in his or her life. Remember that people who sneer "get a life" usually have no particular talent of their own and are unable to see beyond the limited, temporary, and immediate gratification to be had through wholehearted participation in the various "sounds and furies" available to them.

Alone at your drawing board with a stack of empty pages, a sharpened pencil, and an eraser, you are free to explore whatever you deem to be significant, to navigate the largely uninvestigated waters of your conscious and unconscious awareness, to choose when to dive deep and when to skim the surface. Pencil line by pencil line, rendered and erased, amended and enhanced, step by instinctive step you bring something into existence which you can truly call your own. If and when you can achieve a period of creative existence -- whether for a few hours after work, for an entire Saturday, or (oh, bliss) a week of vacation -- you will be experiencing the same exhilarating state which keeps me going, which keeps any comic-book creator going. For those who achieve their fullest satisfaction from creativity after an hour or two -- and then find it to be the most tedious kind of drudgery -- it is still worth visiting the world of "creativity within" for that hour or two. For those who can’t tear themselves away, who find everything else  the world of leisure has to offer to be flat and lifeless by comparison, publication can be fruitfully postponed until the time is right, and months or even years of development of writing and drawing skills can be enjoyed for their own sake. In fact, Scott Berwanger, who I have known for about ten years now, has been working on his Magnum Opus, Anubis, for all of that time and is at about the 1,500-page mark in what he thinks will be a 4,500-page story. He has chosen not to even consider publication until it’s done so as to devote all of his time and energy in his spare time from his regular job to bringing it to life. Even though it is an unorthodox solution, it many ways it seems the most sensible one for the genuinely dedicated cartoonist and a clear separation between being a cartoonist and being a self-publisher -- first one and then the other. I’m hoping that when he’s (God willing) done that his own experience will serve as an inspiration for others balancing real-world and creative needs.

It is a conventional and accurate piece of wisdom that "you have two thousand bad drawings in you, and once you get those done you start doing good ones." What is often not added - and really should be, in my view - is that there is a world of joy and gratification and surprise to be had in doing those two thousand bad drawings, watching them get less bad, watching your own style emerge, your own ideas take shape and coalesce and develop a life of their own. Enjoy it. Enjoy creativity, first, last, and always for its own sake. If it isn't fun, find a new way to do it that is fun. Satisfy yourself every step of the way. Draw what you want to draw. Write what you want to write. If you want to revise the earlier work, revise the earlier work. Your leisure time is your leisure time and no one else's - "life, liberty and the pursuit of happiness" - and if your greatest happiness is to be had in writing and drawing comic books, you are miles ahead of most of your peers, who haven't the faintest notion of what would make them happy.

Write and draw and draw and write for their own sake and to please yourself - enjoy it to the fullest, and always pursue the avenue that seems to be the most fun, that compels you, irresistibly, to pick up that pencil and start committing your words and pictures to paper. It won't take long before you can grin and say in perfect honesty:

"Get a life? Man, I've got a life."

Friday, 3 March 2017

"The Creative Life Is An On-Going Process Of Discovering..."

(Escape Books, 2016)

3 June 06

Dear Paul,

Thanks for the copy of part 5 of There's No Time Like the Present which I enjoyed as usual.

The creative life is an on-going process of discovering whether a) being dismissed out-of-hand as inherently worthless, b) being accepted but ignored as virtually non-existent or c) lionized as the latest Great White Hope is the perception that most matches the consensus view. This changes over time but always exists quite apart from you and your work. At the end of the day, all that can really be said is: "I have an audience for my work". So you produce the next thing for that audience. Ultimately Tom Spurgeon will be seen as the first person to see through your scam or he will be seen as one of the few that doesn't  -- and never did -- "get it". Whichever one proves "true" or "truer" you will still just have your own audience to consider.

Try not to take any reaction very seriously and try instead to improve what it is that you're doing as you’re doing it. Make work that you like progressively more by eliminating the things you dislike about your work and emphasizing a refining the things you like about your work. The rest will pretty much take care of itself, as you're discovering.

Thanks again.

Sincerely,

Dave Sim

From "Dave Sim's Collected Letters 2006", a Cerebus Archive Kickstarter reward.

Monday, 20 February 2017

Saturday, 12 March 2016

Aardvark Comment: Creating Comics

Cerebus Guide To Self-Publishing
by Dave Sim
CHRIS WOERNER:
(from a comment posted on AMOC, 11 March 2016)
...The "finished a page" was what mattered to me. I will never be a great comic book creator, but I have done a lot of comics pages, and to me, it always came down to finishing a page. I mostly wrote it in advance, and laid the page out in loose pencils (because my art sucks, so why waste time penciling) but on my last big graphic novel, I realized finishing a page per day was what mattered. I laid out most of the book in pencils, word balloons included, and started finishing it, hoping that my planned ending would work by the time I got there.

Early on, I did a page a day. Ink the letters, then the panel borders, then the page itself. And then, particularly after an easy page, I noticed I had 'gas left in the engine,' so why not get a bit ahead as long as I'm working? Do the lettering for the next couple of pages. And the panel borders, once I start getting ahead. Next page has seven panels, and two of them are easy? Knock them out right now and tomorrow I only have to draw five panels, Or maybe six panels are easy, but one is hard, so if I do the hard one now, tomorrow will be an easy day.

Get far enough ahead, and it really helps. Some days, I didn't feel like doing any drawing, but I did lettering and panel borders for the next 12/15/20 pages. Other days, I didn't finish a page, but I drew eight or ten panels on random pages, so it kind of qualified as a win. Some days, I literally only drew one panel, but it finished a page, so it was more of a win than those 'eight or ten' panel days.

And some days I simply couldn't get anything done. Too busy, too burnt out, couldn't find the interest, whatever, but I drew a 200-page graphic novel in just over five months. Maybe eight months if you count having the initial idea and working out the plot and writing/laying out most of it. I'm quite proud of it, and to this day I still aspire to have enough money to find an artist/letterer that will make it readable.

Dave isn't the only example of a work ethic that I take inspiration from, but his example alone is amazing. [So are the others I take inspiration from.] And I have to admit, he's the guy I take literal inspiration from, like finishing a page a day. Some days you just can't do it. So you have to work extra hard on the other days to make up for your failures.

To prove my point, I've had this 'finishing a page a day' example in my head for over a decade now, and I've always aspired to the day where I could tell Dave Sim just what I thought of his 'do a page a day' example from the "Guide to Self-Publishing." And knowing that he's not going to read these comments, I'd rather write this long post here and now, hopefully getting it out of my system (the post, not the work ethic) just to say I did it. 

Submit your Aardvark Comments to: momentofcerebus [at] gmail [dot] com

Sunday, 31 May 2015

Two Thousand Bad Drawings

Backcover, Cerebus Archive #3 (August 2009)
DAVE SIM:
(from the Cerebus Guide To Self-Publishing, 1997)
...It is a conventional and accurate piece of wisdom that "you have two thousand bad drawings in you, and once you get those done you start doing good ones." What is often not added -- and really should be, in my view -- is that there is a world of joy and gratification and surprise to be had in doing those two thousand bad drawings, watching them get less bad, watching your own style emerge, your own ideas take shape and coalesce and develop a life of their own. Enjoy it. Enjoy creativity, first, last, and always for its own sake. If it isn't fun, find a new way to do it that is fun. Satisfy yourself every step of the way. Draw what you want to draw. Write what you want to write. If you want to revise the earlier work, revise the earlier work. Your leisure time is your leisure time and no one else's -- "life, liberty, and the pursuit of happiness" -- and if your greatest happiness is to be had in writing and drawing comic books, you are miles ahead of most of your peers, who haven't the faintest notion of what would make them happy.

Write and draw and draw and write for their own sake and to please yourself -- enjoy it to the fullest, and always pursue the avenue that seems to be the most fun, that compels you, irresistibly, to pick up that pencil and start committing your words and pictures to paper. It won't take long before you can grin and say in perfect honesty:

"Get a life? Man, I’ve got a life."

Saturday, 27 April 2013

Advice For The Would-Be Cartoonist

In 1995 Dave Sim spent two days at the Savannah College of Art & Design (SCAD) teaching sequential art, via workshops, portfolio reviews and lectures. (He summarised the experience in his essay 'Misunderstanding Comics' printed in Cerebus #194, May 1995).  The text of one of his lectures from that visit appears below and was originally posted online by ex-SCAD student M Alice Legrow from a text provided by SCAD lecturer Mark Kneece -- and thanks are due to Eddie Khanna for bring it to my attention. Before posting it here, I thought it'd be prudent to check with Dave that it was indeed his lecture and I received the following reply:
"Tim, I'm glad you and Eddie Khanna found my talk inspiring. I think in today's political climate -- and even at the time -- it would be considered child abuse and bullying. It might have been delivered at SCAD and would certainly account for why I was never invited back." -- Dave Sim, 4 April 2013
Cerebus #195 (June 1995)
Art by Dave Sim & Gerhard
DAVE SIM:
(text of a lecture given at Savannah College Of Art & Design, 1995)
I remember just starting out in the comic book field. You know you're getting old when you start a sentence with, "I remember." Fortunately I'm not quite old enough to see those days through the rose-coloured glasses of deluded retrospect. For the most part it was a terrifying time. I was living under my parents' roof. I was doing some freelance drawing and writing. I had dropped out of high school. I was virtually unemployable. I was getting better at drawing but I still wasn't very good. I was intermittently productive. I was a comic book fan and collector. I tried every type of cartoon art--political cartoons, childrens' books, animation, scripting, pencilling, lettering, writing, magazine cartoons, a weekly newspaper strip, caricatures, super-heroes, single illustrations, logo designs, storyboards. As I was fond of saying in the first few years I did Cerebus, no one would let me sell out to them so I decided to try integrity.

There comes a moment in the early career of any would-be cartoonist when he or she gets serious about a career. Or he or she doesn't. It's really that simple. My moment came in the fall of 1975. I came to the sudden and horrible realization that I was kidding myself, lying to myself. I was not productive. My efforts were half-hearted. I was not, as the football coaches say, giving one hundred and ten percent. I was giving about ten percent. Sometimes twenty. I was getting out of my fledgling comics career exactly what I was putting into it. Ten percent. Sometimes twenty. And I got angry. I got angry not in the self-destructive way so endemic to almost all would-be comics creators -- which is to say, angry at the world, angry at the art directors who wouldn't see my genius, angry at the morons who bought comics written and drawn by people with talent inferior to my own, angry at the doors that wouldn't open just because I wanted them to. I got angry at myself. I got angry at the lazy, shiftless bastard I saw in the mirror. I got angry at the egomaniac who looked at his third and fourth -rate efforts and results and contented himself that he was better than 'a lot of the hacks out there' and expected that that attitude would carry him, someday, into the pantheon of creators whose work excited his interest -- Neal Adam, Berni Wrightson, Barry Smith, Mike Kaluta, Jeff Jones and others. Angry doesn't quite sum  it up. Rage comes close. I raged at myself. I called myself every name in the book. I looked at every piece of artwork in my basement studio and decided that, if it wasn't shit it was certainly a lot closer to shit than it was to anything else.

At that juncture there really are only two ways to go. You either throw everything out and get a job at McDonald's or you decide to make something of yourself. The angry me, the enraged me, the me who was disgusted with every lie and rationalisation and excuse that formed the underpinnings of my 'career' ran out of steam. Any level of high emotion can only be maintained for so long before it exhausts itself. And then, fortunately, there was a voice inside my head which was cold, dispassionate, cutting to the heart of the matter with the precision of a neurosurgeon's scalpel.

"Fine." the voice said. "Now what are you going to do about it?"
Cerebus #195 (June 1995)
Art by Dave Sim & Gerhard

The totality of myself was boxed in by the implications of the question. As disgusted as I was with the lies I used on myself they yet roiled beneath the surface. I was facing a troika of potentials. I had defined the problem: lies, rationalisations and excuses. Disgust with them could serve two purposes -- it could imprison, isolate and segregate the lies, rationalisations and excuses or it could become, in itself, another lie (I'm no good, I should just give up), another rationalisation (Why bother? I'll never be good enough) or another excuse (since I'm not good enough there's no reason for me to try). None of these options were, in any way shape or form, an answer to the question and I knew that. There was an even more dispassionate me who could view the conflict with the equanimity of Mars surveying a battlefield. Self-disgust, lies, excuses and rationalisations could overwhelm Reason. Reason could be wiped out in the nanosecond it would take for the synapses in my brain to vocalize, "I give up."

We all know what we should do. No matter how insurmountable a problem may seem, there is always something we can do. There are always things we know we should do and yet we don't do them.

Write them down. Make a list.

That was what I did. That's what everyone in this room can do.

There is not a single good or great idea that cannot be defeated by a lie, rationalisation or excuse. Let me give you an example. Let's say I'm you. I'm young and unknown and I want to be in the comic book field. Let's say the first thing I write on my list is 'do a comic strip on spec for the Comics Buyer's Guide.'  First the lie: I'm not good enough, they get hundreds of submissions -- why would they pick mine? I hate the Comics Buyer's Guide. I can't come up with an idea. They'll lose my artwork. They'll steal my artwork. It's not what you know, it's who you know and I don't know anyone at the Comics Buyer's Guide. I don't know where to send it. I don't know who to send it to. It's too much work. I don't know how to ink. I don't know how to letter.

If these are the thoughts that go through your head as you contemplate the first steps in building a career, I've got news for you: the lying, rationalising, whining part of you is in charge. You're going nowhere, and furthermore you DESERVE to go nowhere.

Maybe the second thing on your list is 'do a comic strip on spec for the local entertainment weekly newspaper.' Again: I'm not good at meeting people. I don't know who to call. I don't know where to send it. They'll laugh at me. I don't know what they want.

Probability is against you. Probability is always against you. Probability is always against everyone. Let's say you do a comic strip on spec and the editor looks at it and says 'yeah, this is okay, but we had a guy do a strip for us for three months and then he quit because he got bored. You'd probably do the same thing.' This actually happened to me... one of the first things that happened after I asked myself, "Yeah. But what are you going to do about it?' So what did I do? Did I go home and say 'I give up, it didn't work'?

No.

I sat down and did a year's worth of weekly strips, fifty-two of them, in about three weeks. If his only reservation was that I would get bored and give up, there was only one way to prove to him that that was not the case. The strip ran for two years. I got five dollars each for them.
Cerebus #195 (June 1995)
Art by Dave Sim & Gerhard

Make a list. Make a long list. Write everything down that you can do -- EVERYTHING.  Leave no stone unturned. Sure things, long shots, one-in-a-million chances. Draw sample pages, finished stories, mini-comics, ashcans, posters, prints. Photocopy them and get them out to anyone, anywhere with whom you might connect. Five dollars, ten dollars, free. And when you finish the list, when you've got everything in the mail to every possible market with a self-addressed stamped envelope for its return, make another list. Don't sit watching your mailbox. Forget what you sent out and get on to the next thing. When submissions come back with rejection slips, pack them up again and send them out to someone else.

There is no shame in rejection if you have at least tried. The only shame is indulging in defeatism, lies, rationalisations and excuses.

Learn as you go along. Learn not only how to pencil better, how to ink better, how to improve your lettering; learn how to take rejection in stride, learn how to deal with clients and intended clients in a calm, rational, reasonable way. Learn how to push yourself to work harder, work better, work more effectively. In the last half of the twentieth century most of the population expends most of its efforts in trying to find the maximum return for the minimum effort. Learn to get over your disappointments in the shortest possible time. If not in seconds, then in minutes. Have the same attitude with your successes. Time wasted in celebration is the same as time wasted in needless discouragement. Enjoy the moment of achievement, the letter of acceptance, the unexpected cheque, the opportune windfall for exactly a moment and no more. Unproductive exhilaration is a wasted resource. A spirit of optimism above the norm should be fuel for the creative fire and the fire of career ambition. Don't sit thumbing through a comic book you've been published in, daydreaming of being the guest of honor at some future comic convention. Go down to Kinko's, get it photocopied and have it out in the mail to every possible market within forty-eight hours. Use every small success to generate other small successes and then larger successes. Be reliable. Whatever they want done, however unreasonable the deadline, push yourself past your perceptions of your own limitations. Build creative muscle instead of feeding the flab of lies, rationalisations and excuses.

Deep down, deep deep down inside of you in the guts of your creative instincts, how do you think you're doing? Are you giving a hundred and ten percent three hundred and sixty-five days a year? Or are you giving seventy-five percent of your best efforts for a period of a week or two and then five or three or NO percent for a month after that? You were sick. That's a lie and you know it. You had a cold for two days that you stretched into three weeks. Your spine wasn't broken. You had a cold. Draw with one hand and blow your nose with the other.

From the home office in Sioux City, Iowa, here's a list of the top ten lies, rationalisations and excuses.

Number 10: Writer's block or artist's block.
This is a failure of will, compounded by fear of failure, centered on laziness. Shut up and draw something.

Number 9: Strategy and development of a concept.
Stop doodling in your little sketchpad and produce something useful.

Number8: Recharging your batteries.
Failure of will, compounded by fear of failure, centered on laziness as an excuse to read comic books and watch television all day.

Number 7: Communing with other artists.
Bitching and whining with other lazy, unproductive people and sharing their lies, rationalisations and excuses as well as a few beers and a joint if any of you are holding.

Number 6: Getting organized.
Shifting piles of useless letters, comic books and fanzines from one side of the room to the other, one at a time so you can read them all and avoid doing any drawing.

Number 5: Collaborating.
Having someone to talk to after you've read all your comics, about pages you aren't drawing until your television show comes on.

Number 4: Consulting/[Critiquing].
Showing the three pages you drew six months ago to the fortieth person and asking them what they think so you won't have to draw the fourth page until Christmas.

Number 3: The Telephone [or Internet].
Productive artists don't have a phone or if they have a phone they unplug it. Unproductive artists take a phone call no matter what they're doing, from anyone. Really unproductive artists take phone calls and MAKE phone calls. The hopeless cases have call waiting so they never have to hang up, swinging from caller to caller through their work day like Tarzan moving up the jungle.

Number 2: Heartbreak.
Get over it. You will get laid again. There are a lot of fish in the sea, blah blah blah blah. Right now, you're right. No one loves you. Lucky you. Get to work.

And drum roll please---

The Number 1 lie, excuse and rationalisation: Electronic media.
Computer games, computer nets, video games, radio, CD players, and the Galactus of electronic media...television. Video games and computer nets are abominable time wasters. They accomplish nothing.  They are the black holes of intellectual and creative life. That giant sucking sound you hear is time and attention disappearing into the ether. Take a short cut and strip mine your frontal lobes by shoving an industrial vacuum cleaner up your nose.
Cerebus #195 (June 1995)
Art by Dave Sim & Gerhard

Now here's where I'm going to alienate everyone in the room. Television is bad for creativity. So is music.  Not small 'b' bad.  Capital 'b' Bad. A professional golfer does not catch up on the Young and the Restless while he walks up to the fairway to take his second shot. Football players on the sidelines are not listening to Pink Floyd's Dark Side of the Moon on their walkmans. A concert pianist does not listen to Terminator 2 while he practises a concerto. If you would even suggest such a thing to any of these individuals they would tell you that you're two fries short of a happy meal. Divided focus is no focus. All of you disagree with me but that's okay, because I'm right and you're wrong. Divided focus is no focus. Focus precludes both companionship and the illusion of companionship. Isolation, silence and the training of all of your faculties so that all that exists for you is the feel of the pencil or the pen, the subtleties of pressure of that pencil point or that pen point, to the exclusion of all other stimuli, is a universally ignored but self-evident route to improvement. It's not easy at first. Nothing worthwhile is ever easy at first. But the inner voice that craves instant gratification, stimulation, diversion and distraction is a destructive voice which is better contained than capitulated to. 'This is a cool song. I wonder what's on TV? I wanna read a comic book. I'm hungry. I'm thirsty. Yay! The phone! I wonder who that is? Wrong number? Wah! I wanna phone somebody I wanna phone somebody. I'm all alone. I need someone to talk to.'

With the phone unplugged, the radio, TV and CD player off, with all stimuli apart from the page in front of you eliminated, you will focus better and you will see better results. The inner voice which craves instant gratification will do one of two thing after it stops whining and crying. It will drift off to sleep leaving your creative aspects to do their work without distraction or it will join in the focus.  It will derive its gratification from the perfectly executed curve of the brush stroke. The innovative development of a new page design. The gradual and gratifying emergence of a "personal best" page.  A page which represents a quantum leap from your previous personal best into a new, unexplored and exciting realm which is the clarification, the refinement and the spontaneous next step on the ladder of creative improvement that is yours and yours alone to climb.

There is a difference between the artist who constantly challenges himself or herself, who experiments, who is always focused on that painful lifelong climb up his or her personal ladder of achievement...and the artist who hits a peak and then retreats to workmanlike efficiency and then declines into bad self-parody.  And you wonder to yourself, why is that? Why was it that this artist got better and better and better and then just seemed not to care enough to keep climbing?

Two words.

Divided focus.

Something else became more important to them. Could be the wife and kids. Could be the fame. Could be material possessions. Could be a film deal or merchandising. Could be drugs. Could be alcohol, an affair, sickness, death of a friend or family member.

Or it could just be that they learned how to turn out a passable product competent enough to satisfy enough people to maintain their income. When they were climbing, maybe ten percent of their attention was on the television or the music in their studio and ninety percent on their work. Maybe now, it's fifty percent on the TV and fifty percent on their work. And in those moments when they look back at their old work, they have a sudden pang of recognition and they tell themselves a lie (my style just changed a bit, that's all), invent a rationalisation (I've got a lot more obligations, I can't spend a whole day on a page anymore) or find an excuse (the art materials have gotten worse, I just can't find a decent india ink anymore).

The war on lies, rationalisations and excuses is lifelong. They are the enemy of every novice, every journeyman, every veteran in this or any other field. Once you give in just a bit, it's that much easier to give in the next time. And the time after that.

Be honest with yourself. Always push yourself to climb that next run. Never take a step down or cut a corner knowingly. When you take a break, indulge your need for gratification. Reward yourself for pushing the boundaries of your limitations. And then get right back to pushing the boundaries of your limitations.

In the short term, you can achieve a great deal with a divided focus, intermittent bursts of energy and enthusiasm, luck, natural talent and knowing the right people. But in the long term it's only through relentless dedication, hard work and always testing and expanding the boundaries of your limitations day-in and day-out that you will have even the remotest possibility of becoming a Jack Kirby or a Will Eisner or whomever you consider to be the person who climbed the highest, produced the best, achieved the most and shined the brightest.

Thank you.
Cerebus #195 (June 1995)
Art by Dave Sim & Gerhard

Wednesday, 27 February 2013

Creativity & Aging

Cerebus #295 (October 2003)
Art by Dave Sim & Gerhard
DAVE SIM:
(from The Blog & Mail #413, 29 October 2007)
...the ability to make comics doesn't get taken away, but the ability to produce them quickly -- which is really the core element of successful comic books: not only being able to produce them but being able to produce pages in sufficient volume to hold an audience between issues -- does erode as you move from your thirties into your forties. The idea that you will always be able to produce comics at the same pace originates in the sense of immortality that everyone in their twenties and thirties possesses. "I will always be like this." Well, no you won't. The decision to do Cerebus as a monthly until I was 46 was a decision only a twenty-three year old could make... I can only reiterate that drawing comics in your forties is a very different deal from drawing them in your thirties... At the age of 51, I'm hoping that I have enough juice left to produce a bi-monthly title for an indefinite period of time but monthly is definitely beyond me at this point – and, really, was beyond me for at least the last two years of Cerebus.

Tuesday, 15 January 2013

The Making Of Judenhass

Judenhass (2008)
Art by Dave Sim
(Click Image To Enlarge)
DAVE SIM:
(ComicsComics, 3 February 2011)
Lou Copeland, who did the "tech" side of Judenhass, forwarded me a printed out copy of this article, which I found interesting enough to violate my acquiesced-to pariah status... since the genesis of Judenhass was structural along the lines of what Mr. McCulloch is discussing in his article, originating late in the Cerebus storyline with what I would describe as "Excerpt narrative". The idea being that you have a master drawing of some intricacy and detail from which you excerpt images. If you excerpt the images in (there's really no language for this yet) "sequential adjacency" from left to right across the master drawing, you effectively are doing a "pan shot". The extent of the overlap determines the "speed" of the pan shot.

The subject matter - the Shoah - came late in the proceedings. I was looking for a subject which lent itself to this sort of "master drawing"; "excerpt narrative"; "sequential adjacency" approach, but the original idea was: how few master drawings would you need to do in order to produce a satisfying "read"? The fewer the master drawings, the more time could be devoted to each one and the greater the level of photographic detail that could be applied to each image.

Close-ups presented an obvious problem because if you just enlarge an image past, say 120% then the density of the lines became incompatible with the adjacent images. This increased the number of master drawings. Any enlargement at 150% or larger need to be traced off and re-inked at the appropriate density. Or enlarged as a photocopy with the then "too thick" lines whites out and replaced with lines of an appropriate density.

I experimented with the structure again with the mini comic Lost Kisses #11, using a half dozen or so master drawings to create 40 or so individual panels.

The biggest drawback is the computer time involved which is why I don't use it as much on glamourpuss as I originally intended. The process of cutting and pasting the individual panels, fitting them within panel borders, making all the panel gutters the same width... well that was Lou's part of it, so he can address the subject better than I can. If Judenhass was selling thousands of copies a month and I could pay Lou for all his time and work then I could start thinking of projects with similar structure. In a way it's unfortunate that I picked a subject that just rubs the comic book public the wrong way which has led to a "baby with the bathwater" loss of the structure which I think is a valuable tool and pretty close to what Mr. McCulloch is talking about here - cinema on paper, a kind of strange wedding of film, comics and animation.

I just want to write and draw, not run a sweat shop which is what I think would be involved to optimize the structure: a team of cut-and-paste guys able to do, say, 15 to 20 panels each a day on computer from thumbnail storyboards, with computer lettering and scripts which which indicated successive percentages of enlargement and reduction, pan shot measurements to establish durations and speed, backgrounds and figures dealt with separately and then integrated. I think you could definitely do a plausible Bernie Krigstein or Jim Steranko narrative that would LOOK drawn (because it would be drawn, just mechanically composed into pages) and, depending on how good your team was you could maybe do five or six pages a day, every panel of which would look like the master artist drew them. Because he or she would have.