Showing posts with label Mind Games. Show all posts
Showing posts with label Mind Games. Show all posts

Sunday, 31 May 2026

"'Whining and begging for mercy.' I see."

Hi, Everybody!

The laughably named "2019 ReRead":
Issue #1: First, then, then, then. Issue #2: Then, then, then, then. Issue #3: Then, then, then. Passage: Then (in part. I REALLY need to get a decent version of Passage up here one of these days...). Issue #4: Then. Issue #5: Then, then, then. Demonhorn: Then. Issue #6: Then, then, then. Issue #7: Then, then, then. Issue #8: Then, then, then. Issue #9: Then, then, then. Issue 10: Then, then, then. Issue #11: Then, then, then, then. Issue 12: Then, then, then. Magiking: Then. Issue 13: Then, then, then. Silverspoon: Then. Issue 14: Then, then. Issue 15: Then, then.  Issue 16: Then, then. Issue 17: Then, then. Issue 18: Then, then. Issue 19: Then, then. Issue 20: Then.

And then:









Bonus: The assembled image

BONUS Bonus: then.

Next Time: Mondays!

Sunday, 24 May 2026

"The cards say we are like unto one negotiating the sale of farm animals without the benefit of daylight...

Hi, Everybody!

The laughably named "2019 ReRead":
Issue #1: First, then, then, then. Issue #2: Then, then, then, then. Issue #3: Then, then, then. Passage: Then (in part. I REALLY need to get a decent version of Passage up here one of these days...). Issue #4: Then. Issue #5: Then, then, then. Demonhorn: Then. Issue #6: Then, then, then. Issue #7: Then, then, then. Issue #8: Then, then, then. Issue #9: Then, then, then. Issue 10: Then, then, then. Issue #11: Then, then, then, then. Issue 12: Then, then, then. Magiking: Then. Issue 13: Then, then, then. Silverspoon: Then. Issue 14: Then, then. Issue 15: Then, then.  Issue 16: Then, then. Issue 17: Then, then. Issue 18: Then, then. Issue 19: Then, then

And then:










If you want to read the rest, and haven't already bought the complete* Cerebus off of CerebusDownloads.com, Dave's running the Bonus Day sale where the complete* Cerebus is available for just $49CAD tomorrow. So jump at your chance, or wait until the next $25CAD sale next month...

*it's not the "complete" Cerebus since issues 51, 112/113, 137 and 3/10ths of 138 aren't in there. I'm WORKING on it!
______________________
I'm BEGGING ya, please help a brudda out...

The CAN13/Ninja High School Cerebus #2&3/Cerebus in Hell? numbers 87 (Cerebus in Jail?) and 88 (The Pun Issuer Groan Zone)/CAN29(sorta) Kickstarter.

Next Time: Monday!

Thursday, 14 January 2021

Mind Game IV

Hi Everybody!

Don't Forget:
Bundle names not final...

Details here. And now:

MARGARET LISS:
A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

Dave Sim’s 7th Cerebus notebook, that covered Cerebus #59 through 69 and had 160 pages scanned in, has some pages on Mind Game III. Then we saw pages 66 and 67 which in Mind Game III back in May of 2016. We can skip over page 68 for now as it doesn’t have much on it, and go right to page 69:

Notebook #7, page 69

Most of that internal dialogue stayed the same. And the parts that were crossed out were indeed not in Cerebus #63. So we never got to hear “Remember the time Cerebus got the runs and it came out all Bloody. That only happened once.” 

In the Cerebus Biweekly reprint of Cerebus #63, Dave said this about the next page: “Still writing Cerebus’ internal monologue with no idea where I’m going to put it with mere days left in the month.” The above page didn’t make the cut for the biweekly reprint.

Notebook #7, page 70

The spoken dialogue is circled, the internal dialogue is not. More dialogue crossed out. Some about Cerebus getting the runs after drinking, and the other about Cerebus thinking “Sophia is going to wake up any minute now and wonder where Cerebus is. Cerebus doesn’t care. She’ll want to know what’s wrong.”


Thursday, 24 December 2020

Notebook pages on Mind Game

MARGARET LISS:

A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

The first Mind Game took place in issue #20 and was the first issue to be included in one of Dave Sim’s notebooks. We last saw notebook #1, which covers Cerebus #20 through 28, this past June in The Notebook Pages for The Challenge. The notebook was also called Albatross One and had 194 pages out of 200 pages scanned.

It looks like the first 23 pages of this notebook cover Cerebus #20, and the huge poster that can be made from its pages isn’t shown until page 21. Before that is page after page of text. Either dialogue or Dave doing some world building of who these different fractions are.

Page seven caught my interest as Perce, the Cirinist, examines Cerebus, and written down is ‘not male or female’. Perhaps she was confused by the fur pouch that Cerebus’ penis hid in when not erect or perhaps the aftermath of the kitchen knife incident. Or both.

Notebook #1, page 7

Note that the space where Cerebus is in issue #20 is called the ‘seventh circuit’ on this page. The paragraph with the asterisk: “He’s either a random factor with immense capabilities of disruption or a small green plant with purple flowers” made it into the final issue, albeit slightly altered: “It would seem to indicate that Cerebus is a random factor with immense and disruptive capabilities. . .or else he’s a small evergreen plant with purple flowers.”

And that small glimpse of what Dave was doing with the artwork for Cerebus #21, this is all that I can see in the notebook for it:

Notebook #1, page 21

That is it, the last five pages of the issue, showing the overall Cerebus sketch. We also see what appears to be some dialogue for page 20:

All black except for small area of grey. Cerebus?

It’s him. I’m pretty sure of it.

You sure?

Look, mate – how many others fit the description, eh?

If it is him, he’s seen better days.

Jaka said dead or alive.

Ok, ok. . .give us a hand than. Tarim, he’s a heavy little bugger isn’t he

That dialogue never made the issue, I wonder what Dave had in mind.


Monday, 16 March 2020

"And not much else besides."

Hi, Everybody!

Stay safe!

VARK WARS: WALT'S EMPIRE STRIKES BACK

And there is more High Society than you can shake a baby at.

Also and: This.

Then:







Next Time: Cheese Dip?

Tuesday, 25 February 2020

"Walls, streets, buildings. It's definitely a city."

Hi, Everybody!

Green Dante/Green Virgil! Final order cut-off is Thursday(?), so get your orders in.

Vark Wars: Walt's Empire Strikes Back! Buy five, I got kids to feed.

And there is more High Society than you can shake a baby at.

Also and: This.

Then:





(I know, I know, I said yesterday that I was gonna run a Please Hold transcript. Well, I decided that's more of a Saturday kind of thing.)

((Also, I think these are posts are some of the best advertisements for the new High Society printings. These images are scaled to 640 pixels wide (when I took this gig, Tim gave me the rules that images should be 650 pixels wide, but that looks a tad too wide before I post, so I cut it down to 640,) and reduced to 80% quality (another rule Tim gave. Lowering the quality reduces download time. That's why these posts only have six pages. Tim's rule was no more than six images per post (I break that rule alot...) to get the pages to load faster.) and they still look fantastic. Imagine how good they look at 100% quality and double the width...))

(((And yes, I'm breaking MY Sotto Voce rule (the idea being, that the pages are just presented with out comment, letting Dave (and Ger were applicable)'s work speak for itself.) But, hey, they're MY rules... It's Good to be the King.)))

((((And since I'm breaking my fourth wall... when I was a kid, I used to have a reoccurring dream where I would jump out of bed, run down the stairs at my house, jumping the steps six at a time, and when I got to the bottom, I'd repeat the process over and over again. One night I must have gone down the stairs in my dream fifty times. And I had this dream on multiple occasions. I felt like Cerebus looks in that last panel of page 62.))))

Next Time: Hobbs tells you ALL about this reoccurring dream HE had where he was Falling down a hole, Speeding through a tunnel, Spelunking in a cave, Flowing down a drain, Hurtling down a mine shaft, Watering the lawn, Shooting Roman candles, Watching Old Faithful, Putting out a fire, Filling up a gas tank, Oh what did it mean?

Tuesday, 18 February 2020

"I was afraid you were going to say that."

Hi, Everybody!

This.

Then:






Next Time: Hobbs The Great! Hobbs The Powerful! Hobbs The Guy Who Posts On Wednesdays So I Don't Have To...

Monday, 4 June 2018

Reading Cerebus #23: Issue 20

Hi, Everybody!

Three days. Three days to sell everything that's not nailed down and get as much cash as possible for the Comiclink auctions.

And I'm still hustling, everyday I'm hustlin',

A'ight, WHAT TIME IS IT?!?
"Time is an illusion, lunchtime doubly so.."
"Very deep you should send that in to the Reader's Digest, they've got a page for people like you..."
Welcome back to “Reading Cerebus”, a some-what new (mostly) weekly column here at A Moment of Cerebus. The goal of this column is to bring a fresh perspective to the 300-issue saga of Cerebus as I read through the series for the first time and give my insights into the longest running independent comic book series of all time. Think of this as part book club, part lit-crit, and part pop culture musing. Let’s continue.

"Mind Games" - Cerebus #20:

I started to pull pages to run in this week's installment, but I was gonna use every page, so just look at this, you can zoom in on the whole thing. (Thanks Margaret!)

Drugged at the end of last issue, Cerebus finds himself in a hallucinatory state. As if this wasn't bad enough, he quickly discovers that there is an ongoing war between the Cirinists and the Illusionists and Cerebus is the latest pawn in this game.

Two Sides To Every Story (Again)
Last week, I mentioned the use of duality (the two commanders trying to each raise forces in an escalating conflict, Red Sophia's "sister", twin owls) in the current story arc. This week, we are again treated to this as another layer to the ongoing conflict is layered on with the introduction of the Cirinists and the Illusionists.

The Cirinists are portrayed as an occulty branch of Christians, with the Illusionists portrayed as a very stoney version of Buddhists. Both sides have interest in Cerebus as a possible game changer in the bigger battle for supremacy they are waging. Cerebus however would just be content to wake up.

Once again using conflict to his advantage, Cerebus attempts to get both sides distracted in order to escape. The bad news? Well, the Cirinists are already a step ahead of him and dose him again before he can wake up. Again, good night, sweet earth-pig, good night.

Imitation Is The Sincerest Form Of Flattery  

Keen eyed readers may have picked up on the odd layout of the issue, almost as if a bigger picture was hiding around the content of this week's issue. Well, keen eyed reader, you are correct.

The odd layout serves a two-fold purpose. First, the use of black and grey allow for easy narrative transitions between the two sides (Suenteus Po of the Illusionists in the grey, Perce and Wenda of the Cirinists in the black). Secondly, there is a larger image hidden among the smaller illustrations.

Using a technique borrowed from Neil Adams, Dave laid out a massive image of Cerebus across the pages of this issue. Those willing to dissect two copies of issue #20 would have found that the dissected pages when properly arranged form a poster size Cerebus suitable for framing.

According to Dave (from Swords Of Cerebus Vol 4, 1983):

"...The idea was inspired by Neil Adams' "hidden head" trick which (as far as I know)  he only did twice: once on a BEN CASEY Sunday page and once in a Deadman story in STRANGE ADVENTURES. The principle of the idea was that unrelated background and foreground elements make up the giant head. It's an exercise in the thinking side of drawing, since the initial layout has to be conformed to, and the composing elements must retain enough individual identity to still communicate the scene in each individual panel."

Final Thoughts

This issue was a lot of fun, if a bit of work getting the reading pattern right. We have another layer brought into the ongoing storyline as more factions are added to Cerebus' world. This sort of scope really makes the overall story feel so much more realized and important.

Join me back here next week as I take a look at issue 21, "Captain Cockroach".

Currently Listening To: Grateful Dead - Rocking The Cradle, Egypt 1978

Kevin Kimmes is a lifelong comic book reader, sometime comic book artist, and recent Cerebus convert. He can be found slinging comics at the center of the Multiverse, aka House of Heroes in Oshkosh, WI.


Further reading:
http://momentofcerebus.blogspot.com/2015/03/cerebus-20-mind-game.html
http://momentofcerebus.blogspot.com/2012/05/mind-game-i.html
http://momentofcerebus.blogspot.com/2016/08/albatross-one-page-one.html
(I tried to just link 'em in, but it's late, I'm lazy.)

Next Time: Who do you know wants to buy a car?

Saturday, 22 July 2017

Popular Posts: The All Time Top Ten!


The 'Popular Posts' box (top-right of your AMOC screen) is an automated Blogger widget which lists the most visited AMOC posts on a rolling one month basis. But have you ever wondered what the most visited AMOC posts of all-time are? No? I'm going to tell you anyway...

No. 1
Wally Wood's 22 Panels That Always Work!!
16,208 Views, 15 Jul 2012

No. 2
On Neil Gaiman
10,666 Views, 27 May 2012

No. 3
The End?
6,405 Views, 4 Sep 2012

No. 4
Red Sophia
4,866 Views, 22 Jul 2012

No. 5
Dave Sim Checks Into Grand River Hospital
4,643 Views, 17 Mar 2015

No. 6
Neil Gaiman: 300 Good Reasons To Resent Dave Sim
3,207 View, 29 Sep 2012

No. 7
Weekly Update #97: The Great Cerebus Back-Issues Give-Away
2,890 View, 28 Aug 2015

No. 8
Dave Sim Recovering After Surgery
2,821 Views, 18 Mar 2015

No. 9
Mind Game III & IV
2,245 Views, 28 May 2012

No. 10
The Fantagraphics Offer
2,105 View, 16 Sep 2012

However, my own personal favourite all-time AMOC post is without question Sandeep Atwal's "I Knew Dave Sim..." from June 2012 - a great insight into what "evil" Dave Sim is really like. What's your own favourite AMOC post? Do you even have one? Let me know in the comments. Thanks!