Saturday, 8 August 2015

Comics & Corporations: Creativity Under Contract


THE COMICS JOURNAL:
(from Newswatch by Michael Dean, The Comics Journal #273, January 2006)

Talking to the Journal on the subject of comics creators and contracts recently, Cerebus creator Dave Sim was reminded of a story that he and the Journal had both heard from artist Neal Adams. It went like this:
At an early 1970s meeting of the Academy Of Comic Book Artists (a no-longer-active attempt to organise a collective response to issues of concern to the comics-artist community), Adams spots Superman artist Curt Swan and goes up to introduce himself. "If ACBA is going to turn into anything," Adams says, "we've got to communicate with each other about the kinds of deals we're getting. What kind of page rate do you get from DC?"

Swan, taken aback by Adams' directness, is reluctant to divulge such information, which he regards as personal.

"I'll tell you what", Adams says. "I'll tell you my page rate and then you tell me yours. I get $50 a page."

Swan replies, "I'm making $43 a page, but I guarantee I won't be making $43 a page on Monday."
Sim and Tokyopop were at the center of a couple of information leaks this fall that had the comics community doing something it rarely does: talking about the specifics of comics-industry work-made-for-hire contracts.

Sim has famously avoided participating in the Internet age and is as likely to post a comment on a Web message board as any of the rest of us are to catch a rocket to Mars tomorrow. He did, however, make available to Al Nickerson's Creators' Bill Of Rights website a copy of a work-made-for-hire agreement he had been negotiating with DC/Vertigo, covering his proposed pencilling contribution to a DC/Vertigo Fables trade paperback anthology. Nickerson posted the contract on the site complete with Sim's negotiating annotations and a letter from Sim to DC attorney Keith Karwelies, proposing various amendments. The posting quickly became the subject of heated discussions on various comics-news sites and message boards, most notably Warren Ellis' pro-friendly board The Engine, where the tread attracted 143 posts in its first three days.

Sim himself was absent from the discussion beyond his original handwritten notes in the margins of the contract, but posters took up the debate over concerns raised by Sim, including DC/Vertigo's right to sit on art that it never intends to publish, a contract provision Steve Bissette called "reprehensible" and against standard pratice in other industries on his My Rant blog. Heidi MacDonald in her Beat Web-column, was more sanguine, commenting, "Once they bought it, they don't have to publish it... that kind of comes with the territory." MacDonald had personal experience of the policy when she edited the DC-commissioned Big Book Of Wild Women anthology, when DC then decided not to release. DC essentially ensured that the anthology could never see the light of day by requiring that before the material could be published elsewhere each writer/artist must pay to DC an amount equal to what DC had paid for the work. Since, outside the context of a DC-published anthology, the work was generally not worth as much as DC had paid, few contributors were willing to pay the required sum...

...Sim told the Journal he became involved in the project as a favor to his friend Bill Willingham, but he immediately began peppering DC projects editors Shelly Bond with questions about what the agreement would entail, which she then relayed to DC's legal department. "I don't usually get these kinds of questions," he remembered her telling him.

A month later, Sim said, he still did not have a contract in hand. "It was a nice open deadline that was becoming a nutcracker deadline waiting for the contract," he said. "They use that as a way of escalating the pressure. 'The longer we take to send the contract, the more likely you are to sign it.' It was the same stuff they'd been doing 20 years ago."

It had been exactly 20 years since Sim had last had work-for-hire dealings with DC. He had responded in 1985 to an open invitation from DC with a proposal that he called a "getting-acquainted project," in which he would produce a Cerebus miniseries for DC. If the experience went well it was intended to lead to "a sequential reprint of Cerebus along the lines of what Marvel was doing with Elfquest." It didn't go well. According to Sim, "We started out to negotiate a Cerebus miniseries, that Paul Levitz turned into: 'We'd really rather buy Cerebus or most of the rights outright.'"

A contract with a top-flight publisher like DC is what many incoming comics creators dream of, when they aren't dreaming of a movie contract, but the stark, encompassing language of a work-made-for-hire contract is a reminder of how thoroughly a creator can give up control of his work in exchange for a corporate paycheck. Paragraph 3 of Sim's 2005 document, which is identified as a standard DC/Vertigo graphic novel contract, explains: "An editor selected by DC will be assigned to supervise and work with Artist in the fulfilment by Artist or Artist's obligations hereunder. Artist agrees to cooperate with such editor and to comply with DC's instructions, directions, requests, rules and regulations, including those involving artistic taste and judgement."

A standard DC contract from 1988 shows that DC was then content to demand that "Writer shall produce the Work in accordance with DC's instructions and editorial standards." In 2004, however, that contract was replaced by one that said, "DC shall have the right to alter and to engage others to alter the Work in any way, including by adding or deleting Pages at DC's sole discretion and without obligation to pay for any Pages or Cover Artwork beyond the number specified above."

The Sim contract covered his work as a penciler/inker on a three-page story written by Willingham for an anthology based on the Vertigo Fables series. He was to be paid at the rate of $500 a page. The wording, which is standard for DC's work-made-for-hire contracts, takes some pains to nail down the publisher's ownership of the characters and concepts that make up the series: "Artist acknowledges that the Artwork shall be derivative of preexisting material including, without limitation, the names and pictorial and literary representations of fictional characters, companies, places and things (the "Preexisting Material"); that DC owns or otherwise has rights in the Preexisting Material and that Artist would be unable to produce the Artwork without the Preexisting Material. Artist further acknowledges that Artist shall not have, acquire or claim any right or privilege to use any of the Preexisting Material except as provided herein or as DC otherwise consents in writing."

In case there was any doubt, paragraph 7 tells us, "The Artwork created hereunder has been specially commissioned by DC for use as a contribution to a collective work and, for this reason, among others, constitutes a work made for hire as that term is used in the United States Copyright Act of 1976." As that term is used, it means DC owns all rights in the work and is considered to be its legal author. There have been high-profile, albeit unsuccessful, challenges to the status of some comics works' status as work made for hire in recent years, and DC may have been guarding against such challenges when it included a passage that says, essentially, that even if Sim's three pages are one day found not to be work made for hire at all, DC will still own everything: "In the event the Artwork is deemed not to be a work made for hire, then Artist hereby assigns to DC all rights in the Artwork, effective as of the date of creation of such Artwork, including copyright and any renewals, extensions or revivals thereof and trademarks rights, and all other rights to exploit the Artwork, in all media now or hereafter existing, throughout the world in perpetuity. Upon DC's request, Artist shall cause the execution, acknowledgement and delivery to DC, in form approved by DC, of and additional documents which DC may deem necessary or desirable to effectuate the purposes of this Agreement."

An additional passage -- not in Sim's contract -- appears in a 2004 DC contract: Talent irrevocably waives all rights of 'droit morale' or 'moral rights of authors' or any similar rights or principles of law that Talent may now or later have in the Work (whether now existing or hereinafter enacted)." There's a kind of obsession in the way the contract's language seeks to scrub away any lingering trace of creator's rights as well any that might legally emerge in the future, almost as though the publisher was haunted by the prospect of a single right remaining in the possession of a creator.

Even without that extra line from the 2004 contract, this kind of wording was bound to revolt a staunch self-publisher like Sim, and one of the objections he raised was to the open ended requirement that Sim supply any further documentation of DC's rights that DC might demand. In a letter to DC, in which he outlined his objections and counter-proposals, Sim wrote, "I can't in good conscience sign an agreement saying that I agree to sign another agreement that I haven't read."

More upsetting to DC was probably his suggestion that he should remain free to do whatever he likes with the work after DC has published it. "My own governing principle," he wrote, "is that if I worked on a page, I have the right to reproduce that page with or without consent of the copyright holder and/or collaborating artist or writer. Since he had no immediate plans to reproduce the work, he offered a compromise in which he agreed to leave Willingham's words out of the balloons and to wait an agreed length of time before doing anything with the work elsewhere.

Sim also protested the passage that distressed Bissette, which stated, "Nothing herein contained shall in anyway obligate DC to publish the Work. In the event DC shall decide not to publish the Work, DC shall so inform Artist. DC shall be obligated to pay only for portions of the Artwork delivered as of the date of cancellation." By implication the provision guarantees that DC will retain all rights even if it doesn't publish the work, thereby assuring that the work can never get into print except under DC's auspices.

But Sim was particularly offended by the allowance granted DC to back out of the deal while the contract forbids Sim from doing the same thing. Sim wrote, "It seems to me a case of: Do you want the work or don't you? In the same sense that I have to make up my mind: Do you want to work with DC or don't you? If I can't legally change my mind -- and under terms of the agreement, I can't -- then I don't think you should be able to either."

The contract specifies a schedule for the  delivery of Sim's work: A finished sample panel or page by Oct 28, 2005; breakdowns of the three pages by Dec 23; and the three completed (pencilled and inked) pages by Feb 25. Since the contract only requires DC to pay $500 for each completed page within 20 days of the delivery of the art, the publisher could technically change its mind Feb 24 and pay Sim nothing even though he had already done virtually all the agreed work.

The 2004 boilerplate DC comic-book writer contract refers to royalties as "contingent compensation" beyond the up-front page rate, and specifies that they kick in only after a work has sold 75,000 copies. After that point, a script author will receive royalties of 2 percent of the cover price of each copy sold. For subsequent reprints of the material, the same writer would receive16 percent of net receipts (as opposed to the gross receipts represented by the cover price). Sim's Vertigo graphic novel contract, however, follows the practice of prose publishing contracts in identifying the $500 page rate as an advance against royalties. This means that no royalties are paid until the $1,500 is recouped by DC according to a complex formula specified in its standard graphic novel policy. Advances are recouped at a rate of 8 percent of the cover price multiplied by its net sales. Once DC has recouped the advance, royalties are paid at a rate of 3.2 percent of the cover price for the first 100,000 copies sold; 3.6 percent of the cover price for the next 150,000 copies sold; and 4 percent of the cover price on all copies sold in excess of 250,000. In today's market, a graphic novel is lucky to break the 10,000 mark, and selling more than 250,000 is rare. Among Sim's proposed changes was the introduction of a third party or his own accountant to review DC's sales figures and determine that they are reported accurately...

...While no promotional activities are required, Sim's contract, as well as other standard work-made-for-hire contracts in the comics industry, do make a claim on the creator for promotional purposes: "DC shall also have the right, but not the obligation, to use Artist's name, likeness and biographical information in connection with the Work and/or DC in general." Sim balked at being used to promote DC in general and proposed that the line refer only to "promotional usage of the Work, both in-house and externally."

Asked if he had approached the Vertigo deal skeptically, Sim told the Journal, "Not as skeptically as I probably should have. Everybody was trumpeting the New DC since I'd negotiated with them last. I thought, Maybe it is a brand new DC."

It may have been naive of Sim not to know what kind of deal he was getting in to... but then the same could be said of DC. Based on his contentious and independent history, it would have been naive of DC to expect Sim to roll over and accept its every demand and whim as laid out in the contract. Nor is it surprising that DC terminated the deal rather than enter into negotiations. DC apparently judged that it would not pay to devote the time of high-priced corporate legal staff to hammering out a deal for three pages even if they were pages drawn by the creator of Cerebus.

Asked if he had found much room for negotiation in comics-industry contracts, [Kurt] Busiek told the Journal, "There's room for negotiation. In practical terms, though, if you're writing a backup story in a Spider-Man book, you take the standard deal. It's not worth haggling over on either side. If you're doing a long-term contract or a deal for a new series or something, then you want to make sure there are no problems with the contract."

On the other hand, according to Sim, those three pages might have turned into a future working relationship if he had been more satisfied with his treatment by the publisher...

...It seems clear that some creators-rights battles have been won. It's just as clear that new conflicts are emerging, and they are taking shape behind closed doors. A major front already exists between the comics industry and Hollywood and unless creators are alert, they may soon find that the comics industry has become the equivalent of a Third World, supplying cheap labour and content to the movie industry through the profit-seizing filter of exploitative comics publishers. The terms of such battles have always favoured the corporations as long as there have been new creators flocking to get into the business, working and negotiating in isolation.

But there are two important ways that the balance of power is shifting. One is the growing effectiveness of Web venues like Nickerson's Creators' Bill Of Rights site and Ellis' Engine, Internet group boards and e-mail lists -- tools for communication between creators that didn't exist a couple of decades ago. Leialoha told the Journal, "With the Internet, people can keep more in touch. I read Steve Bissette pretty regularly online, for instance. Everybody can keep up with what's on his mind. And whenever there's a goofy scam going around or when somebody's having a problem with anyone, you find out about it."

The other change might be seen as an inevitable evolution of the industry. [Literary agent, Sam] Hiyate, who has negotiated contracts between the book, film and comics industries, has a theory drawn from the histories of other media. "The comics industry is like the old studio system in Hollywood," he said, "but if they try to keep that system they will not be able to keep the talent. [Creative talent] have always fought back over time. As they become more famous, they create their own production companies, that's what people like Johnny Depp and Madonna have done. That's what they did as far back as the formation of United Artists by Charlie Chaplin, Mary Pickford, Douglas Fairbanks and DW Griffith." In a similar manner, book publishers once owned all rights in what they published, before authors began to leverage their individual popularity.

Image Comics, therefore, can be seen as a kind of United Artists of the comics industry. If it has taken the comics industry quite a bit longer than the movie industry to make these changes happen, it probably has to do with the relatively isolated and hidden way that creative work is produced in the comics industry. The movies have always emphasised credits and actors represent their own creative work in the public eye. Credits were slow to be introduced into comics and creative work was represented iconically not by artists but by a colourfully costumed, copyrighted and trademarked character -- the ultimate Company Man or Woman.

In the meantime, it will probably be another 20 years before Sim, who said, "It seems to me this definitely rules out DC as a market for me," will take another chance on DC-style work made for hire.


STEVE BISSETTE:
(from My Rant blog, 30 October 2005) 
...My objections were identical to Dave's, save for the audit concerns -- I long ago resigned myself to the reality that DC's royalty statements are accepted fait accompli or not at all -- hence, my decision not to work with Vertigo if they would even have me (which, for a short time in '98, they seemed to; at least there was a courtship, initiated by two of their editors). The most disappointing portion of the contract to my mind is DC/Vertigo's use of page rates as infinite open-ended options -- that is, they are not obligated to publish the work once completed and paid for, but rights do not revert to the creator(s) if they choose not to publish. This is, simply put, reprehensible, and puts lie to the "progressive" perception most of mainstream comics (the professional community and fans) have of the Vertigo line. How many unpublished completed works is DC/Vertigo sitting on -- and to what end? From more than one account I've been privy to from professionals who attempted to reclaim their work, DC/Vertigo requires that all fees connected to a given project be reimbursed to DC/Vertigo -- all fees including payment to all participants, and (according to one account) editorial fees and publisher overhead -- before they'll "release" a property. This is contrary to all standard book publishing contracts (wherein if a publisher doesn't publish an author's contracted/completed/accepted work -- say, a novel -- all rights revert to the author after a defined and contractually agreed-upon expiration date, no strings attached), and certainly contrary to the very "options" DC/Vertigo enjoys income from on a regular basis from Hollywood. In 1998, I argued that this clause was problematic and should be revamped to reflect standard publishing practices and movie-option terms, but that effectively ended what DC/Vertigo laughingly refer to as "negotiations" -- and there it remains, in a current 2005 contract... 

... I gotta say I side 100% with Dave regarding the DC/Vertigo contract and all it reflects, which is the topic here; when Colleen refers to "creator owned" Vertigo work (with Warren), I wonder what their contracts were. Nothing I've ever seen relevant to Vertigo or DC was truly creator-owned contractually, though there's lip-service paid to the concept...

...Heidi [MacDonald] blithely dismisses the objections Dave (and I once) raised by writing, "...because once they bought it, they don't have to publish it -- that kind of comes with the territory." Well, yes, it does come with the traditional model the industry was founded upon, but hasn't Vertigo claimed to be beyond all that?

For this old-timer, the $350-500 page rate being quoted by Dave and others as "top rate for Vertigo" earned a chuckle. Shit, we did Swamp Thing, the comic that spawned the entire fucking Vertigo line, for paltry rates: I was "raking in" $65-72 tops per page for pencils, with both Alan and John working for less than that. The pay is better these days -- but at least our work was published! Had it not, there would be no Vertigo.

When Al alerted me to all this activity back on October 24, he noted, "...three days after I posted Dave's DC contract to my website, there are 143 posts to this thread. That’s a lot, and I don't have the time to read all those posts. However, it does look like folks are talking about all this stuff. :)" Ah, yes, well, finally posting and discussing the details relevent to the "high end" of mainstream comics will have that result; the Ellis thread is now topping 233 posts.

Kudos to Dave, but kudos most of all to you, too, Al, for initiating and nurturing this ongoing discussion of a vital topic.

LINKS:

Friday, 7 August 2015

Jeff Seiler: Dave Sim & Me

JEFF SEILER:
Eleven years ago, when Cerebus ended, Dave Sim decided to answer all of his back mail. A month or so later, he had his "Jeff Seiler Day" in which he answered multiple letters I had written over the previous year. After I received that letter, I decided to keep writing, and he kept his promise to answer every letter he received. And now, I have a foot-high stack of letters written and received over 10 years or so. I will be posting full paragraphs or pages of interesting excerpts from those letters every Saturday.

From a letter dated 13 November, 2004, from Dave to me:
Well, I'll take your word for it that you're a supporter even though -- and I mean no offense by this -- it isn't going to affect "Dave Sim going forward". There has been an interesting shift of viewpoint at the margins of my mail from "I think you're wrong, but I defend your right to say what you’re saying" to "I've agreed with you all along, I just wasn't aware that you were being drawn-and-quartered on the messages boards". It's a welcome shift but, since I'm not on the Internet it's just something (again) that I have to take at face value on a here-and-now basis. "Nice letter" being the way I would sum up my reaction. I've been assured for many, many years that everything is getting better and, at this point, it's just not in my nature to change the way I conduct my life in response to that. I think there's probably a real chance that much of the Cerebus readership that was offended by [issue #] 186 and "Tangent", having had time for both of them to sink in and having the inescapable face of insatiable feminism always before them, that some of them might very well be "coming around". But agreeing with me in a letter to me is very different from vocally advancing a viewpoint. There is no question that, if you speak up, you will become a pariah. it's been ten years for me and there's no end in sight. After ten years of "holding the fort" on my own, it just isn't sensible to stake any hope whatsoever on that changing anytime soon. My assumption is that I will be the one guy "holding the fort" up until the day that I die. If something happens that will make it otherwise, fine and dandy. But, I think it’s just one of those inevitabilities that become attached to deciding that this is an "until the day I die" circumstance. Once you make that decision, wishful thinking and looking the bright side go out the window. It has [sic] to, in my opinion. The hard realism of "the rest of my life" and meaning it just won't allow for any ifs, ands or buts.

Weekly Update #94: The Cerebus Trust


Dave describes various options for the Cerebus Trust such as including Gerhard. Also, a look at some other things Dave wants to get done before he dies. Don't miss exclusive video footage of the ACTUAL first-ever Cerebus Superfan Award! It's like an Oscar for Cerebus fans! It's on its way to Jesse Lee Herndon right now! Could YOU be the next Superfan? Make your nominations and vote now!


BONUS ITEM!:
The latest Jesse Lee Herndon video review... Cerebus #45!

Thursday, 6 August 2015

Cerebus Vol 3: Church & State I ~ Remastered Edition

Cerebus Vol 3: Church & State I (Remastered Edition)
by Dave Sim & Gerhard
Aardvark Vanaheim, $35
On Sale: Early November 2015

Thirty years ago, the idea that a genocidal, absolutist "fire and brimstone" faith-based ideology could actually steamroll its way across national borders, financing itself by looting its own citizenry was considered too far-fetched "even for comic books" so that it could only be addressed in the broad confines of the Ultimate Parody Comic, Dave Sim & Gerhard's Cerebus. Says Dave Sim: "Sean Robinson and Mara Sedlins of Living the Line continue their astonishing restoration of the World's Longest Graphic Novel with Church & State I, arguably the most challenging of the 16 books to reproduce accurately, because a good 60 to 80 pages consist of Gerhard drawing for reproduction for the first time, learning what works and what doesn't work. Sean and Mara make it ALL work, bringing out levels of detail never seen before."


LENNY COOPER:
(from a review of Church & State I & II in 'Cerebus The Barbarian Messiah', McFarlane, 2012)
In Church & State Sim ups his game to a higher level and it is exhilarating to see the transformation in both writing and art. The most obvious change is the addition of Gerhard as background artist, making the world of Cerebus more complete and solid, as if everything snapped into focus. This is true, too, for the writing, as Sim constructs a detailed exploration of the relationship between religion and politics, focused through the prism of power. In a story that literally stretches into the heavens, Sim examines political and religious machinations. The Roach returns to lampoon superheroes. Mick Jagger and Keith Richards arrive in fine parody form. Sim introduces the theme of creation as the byproduct of contrasting opposing forces. The exhilarating finale leaves the reader breathless, as Cerebus ponders the meaning of a prophesy that will haunt him for the rest of his life.

Wednesday, 5 August 2015

Outlines for The Poet

MARGARET LISS:
A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

We've only looked at notebook #13 once before back in February of this year. Covering issues #122 to 125, we get a look at some notes and sketches for Jaka's Story.

Along the top of page 9 we see Rick's dialogue of him telling Oscar about how Rick would get his son a foal so he could lift a horse by the time he was a man.

I was looking at page 9 underneath this dialogue I saw what looked to be a plot outline for issues #123 to 130. However, this differed from the usual plot outlines because Dave had written it in a table format with the names of the characters along the top: Oscar, Pud, Cerebus, Jaka and Rick.  Dave doesn't include the flashback characters of Young Jaka and Nurse, but focuses on the present day. The text in the issue outline table really is squeezed onto the bottom and side of the page, so there isn't anything missing underneath it.

Notebook #13, page 9
As with many of the plot outlines in Dave's notebooks, most of what is in it is what made the finished page, but there are bits that aren't the same. For example, Cerebus does appear in issue #123, but he doesn't appear in issue #125 nor 126. Cerebus only plays 'ball and bucket', not basketball, with Rick for one issue, #127.  Though with issue #128, Cerebus is gone, looking for paint for the guffin.

I like how for issue #129, when Jaka dances for everyone, we see Dave has drawn a smiley face for Pud and for Jaka, the lettering even appears excited "This is the best night ever!"

On page 9 we saw a plan for issue 123: Oscar listening to Rick, Pud being a bit more direct, no Cerebus, Jaka was going to call Rick for 'Market Day' but Dave crossed it out, and Rick was telling his son story.

Skip ahead a few pages to page #28 where we get an outline for issue #123. Rick does tell Oscar his story about what he would do for his son, and he also gets called by Jaka to go look for a job since it is 'market day'.

Notebook #13, page 28
The rest of outline for the issue is pretty much the same as the finished issue, but instead of Oscar scraping the guffin on pages 12 and 13, we have two more pages of Jaka and Cerebus, with Jaka talking about how she needs a change and just wants to leave.

We also get a one liner at the top of the page: "Truth is as addictive and destructive as heroin."


Tuesday, 4 August 2015

Church and State is Ready at Last


Sean Michael Robinson:

Greetings all!

We are now one week away from delivering files to the printer for Church & State I. Yes, at long last, it's almost complete--the (dare I say) definitive, Legacy edition of this comics classic.

Yes, this means you can now order your own copy of C & S I from your local comics retailer. Or multiple copies, if that's how you roll. A hundred for your bunker. A thousand for every library in your state. It's up to you!

This week, I'm here to spill the beans on some big changes in our printing methods and physical format that I've been keeping under my hat for the past two months.

First off, we'll be printing with a brand new (to us) printer-- Tien Wah Press, an award-winning international printer based in Singapore. If there's a fabulous looking graphic novel from the past decade, there's decent odds they were a part of it. We'll also be printing with a new method, on a new type of paper. Gone is the web-offset printing of the last two books, to be replaced with sheet-fed offset, a slower and more exacting process that ensures a precise and less varied final product. We'll also be printing on a special multifine "woodfree" paper stock. "Woodfree" stocks have had the wood fibers stripped out in the chemical pulping process to make a less porous surface than any other uncoated stock.

What does this mean? Combined with their fantastic facilities and attention to detail, this means that the book will have virtually no visible dot gain, while still having a rich, lustrous black to the ink.

We ran some press sheets using a smattering of High Society files, picking out difficult pages that betray dot gain easily-- teeny tiny tone, teeny tiny cross-hatching, newsprint sourced pages... it was hard to believe the results when we got them back. The pages sourced from original art were the real standouts for me-- like holding little miniature versions of the original art in my hand.



Above-- a "dummy" copy of Church & State I, with a press proof page from High Society tipped in to simulate the interior art. All interior art going forward will be 104 percent of the normal 6" x 9" size.

The binding has also taken a huge step forward. Instead of going with the previous "perfect" binding style, i.e. grinding down the edges of the assembled signatures and then adding a strip of glue between the backs and the cover, we'll be working with a new type of binding entirely. Each 16-page signature is individually sewn before assembly, leaving the book able to lie flat, and for the entire gutter area to be visible at all times.

As with most improvements, the paper choice came with a few unintended consequences. The book is approximately 165 percent of its previous width.


Dave's response to this-- "The Microsoft Theory-- if you can't fix it call it a feature. CHURCH & STATE I-- NOW 50 PERCENT THICKER!!"

For me, though, it IS a feature. It's reassuring to look at a 600 page book and for it to have dimensions that correspond roughly to its complexity and importance. Not that different, I suppose, to the sentiment in this classic Kids in the Hall sketch.


What weights more: the Bible or the Bhagavad-Gita? Well worldy scholars and scientists have known for quite some time that the Bible outweighs the Bhagavad-Gita here by a pound to a pound and a half sometimes, outweighs the Talmud sometimes by three to four pounds, outweighs that mighty Koran sometimes by five to ten pounds. You think about that.
Many, many thanks to my industry pal Mike B. who pointed us towards TWP. And once again, my thanks to all of you who have made this process possible.


So, this wouldn't be a major update if I didn't ask you all for something. And so I have a question-- are you personally in possession of RECENT printings of any Cerebus books, from C&S I on? We're seeking digital photos (or scans-- any readable res is fine) of the indica pages of the most recent printings of Cerebus vol. 3-16, to be used to put together the indica pages for these new volumes. That is, we're looking for the page that lists the various printing and print dates. (As a for-instance, my copy of C+S I is a tenth printing, from March 2005. There are (most likely) two more printings after that, but neither I nor Dave know when those would have been. Can you help us? Send a snapshot or low-res scan to cerebusarthunt at gmail. We'd really appreciate it!

Edit 8/5/2015--

Menachem Luchins of Escape Pod Comics requested a high-res version of the ad above for making fliers for his store. So I thought, perhaps someone else is in the same boat? Here is a high-res printable pdf of the above ad for your printing pleasure. Feel free to disseminate far and wide!

Sandeep Atwal On The Beat

SANDEEP ATWAL:
(from comments to Dave Sim Receives $500,000 Bequest at The Beat, 4 August 2015)
Re: The availability of Cerebus. As far as I know, all of the books are currently in print and can be ordered from Diamond. (Rick’s Story *might* be out of print.) Personally, I think it’s a question of comic book stores having enough interest from customers to bother keeping the phone books in stock. Without the weekly comic on the shelves, Cerebus sort of lacks a presence in the market, as such. I'm trying to help Dave correct that by establishing a more formal online presence for Cerebus via twitter, facebook, youtube, tumblr, et al. and helping make sure there are PDFs available, etc…

As I'm sure you can all imagine, keeping sixteen books in print when it's a one-man operation can be quite challenging, especially with the transformation to desktop publishing that occurred during the run of Cerebus. Throw in the digital remastering of all 6,000 pages and it's now Considerably Even More Of A Challenge. However, the first two books have now been reprinted (the second of which, High Society, received a delightful review from the AV Club and the third book should be out this fall along with a Cerebus Covers Collection from IDW.

Work on the rest of the series progresses and, hopefully, as the books are remastered and re-released, the work will receive a new audience. It's been eleven years since Cerebus has been on the comic book shelves. I think a lot of younger fans have only heard of it (or never heard of it). Maybe people will still think it’s 'irredeemable'. Or maybe people won't see his worldview as being so simplistic that it can be easily dismissed by calling it misogyny. Maybe people will see events like the witch hunt against British biochemist Tim Hunt in a different light and it will cause them to reconsider their position on some gender issues. I certainly don't know, but I think it’s an excellent body of work that deserves a wider audience, warts and all, and am happy to be working with Dave on it. For those who care, I see him every week, and he's doing very well. No, he's not crazy. No, he doesn’t hate women. He works on The Strange Death of Alex Raymond and Cerebus-related stuff and prays and fasts and reads the Bible and Koran and doesn’t smoke or do drugs or drink anymore and tries to be a good person. But he still can't draw right now, as his hand is still messed up.

For those who simply do not ever want to see or hear about Dave Sim or Cerebus ever again, I'm sure there’s a Chrome plug-in for that, but for those who are interested in examining a body of work about which Alan Moore once said, "is still to comic books what Hydrogen is to the Periodic Table" for themselves and making up their own minds about what it is, well there's lots more coming! A lot more. Oh man, so much more. So much scanning to do in the future. So much Photoshop. I always say, he could have just done 200 issues, you know? That still would've been really awesome and everybody would've been super impressed. But oh no, he had to go and do 300. Big show off.

Monday, 3 August 2015

Breaking Up Is Hard To Do

Breaking Up Is Hard To Do
(Anything Goes! #3, The Comics Journal, March 1986)
Story & Art by Dave Sim, Colours by Tom Luth

GARY GROTH:
(from the editorial to Anything Goes! #3, March 1986)
Justice doesn't come cheap in these United States (and most of the time it probably doesn't come at all), but if it did come cheap, you wouldn't be reading Anything Goes!. This comic is published by The Comics Journal, the revenue from which is going, not to the creators, who certainly deserve it, but to paying the Journal's legal defense in its six-year litigation initiated by the comic book writer Michael Fleisher. Thanks, once again, are in order, to readers for buying the comic and helping to support the Journal's continued journalistic efforts, and to the creators for making the book possible. A few comments and thank-yous:

Neal Adams would like it known that he's not taking sides in the litigation between the Journal and Fleisher, and that he drew our Cerebus cover (with the much appreciated permission of Dave Sim) in the interests of helping the Journal see the lawsuit through. Special thanks to Cory Adams for a stunning color job.

And, speaking of comic's premier wise-guy, many thanks to Dave Sim for coming through with his contribution. (In fact, I haven't forgotten that Dave was one of the first people to buy an "I Support The Comics Journal And The First Amendment" t-shirt five or six years ago when the lawsuit first broke. Even though he's never done us the honor of parodying the Journal in Cerebus, the crazy bastard must like it. Birds of a feather, I guess.)...

Anything Goes! #3
(The Comics Journal, March 1986)
Art by Neal Adams

Sunday, 2 August 2015

Sim & The Art Of Self-Publishing


 DAVE SIM:
(from ‘Self-Publish & Be Damned’ in Comic World #24, Feb 1994)
...for [the first] five or six years with Cerebus... I couldn't understand why everybody else wasn't doing it [self-publishing]. When I would talk with other professionals, every one of them has exactly the same horror story, or variations on it -- [the publisher] didn't pay for it, they didn't pay what they said they were going to pay, they didn't get the inker that they said they were going to get.

There's a phobia that sets in with artists because when they're going into a business office to sign a contract to start working for someone and they realise that it's just second nature to them to mess you about -- as you say over here [in the UK] -- that you think, "This is tough enough, this is just the editor or an assistant editor -- what would it be like dealing with a printer or dealing with the distributors?"

When you're a self-publisher, you're dealing with them on the same level they're on -- business. If they can make money off your title, you can arrive at an agreement and that's the same thing with the printer. You tell the printer what you want done... and if he doesn't do that then you go and find another printer.

There's also, "Okay, I'm ready for the cold hard truth: Am I crap? Am I completely unmarketable?" Well is you can write and draw it... and have it printed exactly the way you pictured it in your head and it dies on the vine, well, now you have your answer. If you put it out that way, and you're able to keep going, then you've got an answer as well.

Why don't you have enough confidence in your own work to say, "Why should I cut in a publisher for 90% of the action?" That usually sets the kids back on their heals when they're showing you their portfolio and y'know, "Would you be interested in publishing this?"

...What I think you end up with when you have self-publishing, is work that is closer to the real world mainstream: the self-published books tend to have a much wider readership that are not the die-hard comic book fans. They're usually either fans who got sick of all the traditional comic books, or they're people who have a friend who collects comic books, who's always trying to show them something to get them interested...

...So I think there's far more of a potential of comics breaking through with self-publishing and alternative works, because they're alternatives not just to other comic books, but they're alternatives to the crap movies and the crap television shows, which are the almost universal condition at this point. I mean, if I finish reading an installment of From Hell and try to watch television right afterwards, it just seems so transparently leeched of content: it looks like some curious little kaleidoscope box of some kind with strange sounds coming out of it...

...good comic book stores are all that you need. It's very easy to get discouraged when 85% of the stores -- whatever proportion -- are just doing the traditional superhero stuff. They'll order Cerebus, but if they’ve got three subscribers for Cerebus they order three copies.

But the stores that are really good, the stores that recognise that the old game has to come to an end, and that it's time to really find ways to get new people into the stores, not to just talk about it or put some crap Marvel co-op ad in the local paper, y'know, "C'mon in and buy this new series that's starting and it interconnects these twelve annuals." That's not how you're going to get a new audience.

With the budget constraints that stores have got, they have no problem with selling fifty copies of Kane [by Paul Grist], but they want to get them five copies at a time and as the big distribution concerns are getting larger and larger, all they can have available is what came out this week, what came out last week, and maybe what came out two weeks ago. But a b&w self-published comic, nobody's going to pick up issue three and say, "I think I'll check this out..." Same thing with the Cerebus reprint volumes, a store buys, like, one copy of Jaka's Story -- feeling a little reckless -- and they put it in with their graphic novels. Well you look on the spine, that's book number five or whatever: you’re not going to sell book five of a seven-book series to some curiosity seeker.

GERHARD:
You have to get away from the usual comic store. The image of the comic store has to change.

DAVE SIM:
I think it already is: again, it depends on the store. But having done the 21 city US tour, I sure saw a range of comic book stores. The best ones are the stores that do fit into the community -- that all goes back to whoever's working in the store. If they're outgoing, confident people, who like comic books and know when someone comes in who doesn't know what comic books are, that you don't try and sell them, y'know, the current Robin series with the hologram cover.

To me, it's a matter of saying, "I have no problem writing off 85% of stores if I can stick with the 15%." We're making a damn good living off of those people and there's a lot of potential for other self-publishers coming along now.

GERHARD:
It’s the reprint book market that we're making the good living off -- if we had to live off the sales of the monthly comic book we wouldn't be here [laughs]. Having stores that are willing to stock reprint books and keep them in stock, that's where the difference is made.

DAVE SIM:
The worst time is you've got four or five issues out... and you're sitting there going, "Oh no, now number two is out of print, how am I going to afford to print number six and number two!"

You just muddle through that time until you can get together enough money to put out the first trade paperback, and then suddenly you start seeing these really significant cheques that don't look like babysitting cheques anymore.

So yeah, there's a lot of potential with that. Gerhard is quite right that it’s a matter of keeping that material available so that the good stores have all the stuff right there and available.

Saturday, 1 August 2015

A Few Thoughts On Krazy Kat



A FEW THOUGHTS ON KRAZY KAT
by Bill Watterson
(This article first appeared in "The Komplete Kolor Krazy Kat", Kitchen Sink Press, 1990)

As a cartoonist, I read Krazy Kat with awe and wonder. Krazy Kat is such a pure and completely realized personal vision that the strip's inner mechanism is ultimately as unknowable as George Herriman. Nevertheless, I marvel at how this fanciful world could be so forcefully imagined and brought to paper with such immediacy. THIS is how good a comic strip can be.

Interestingly, Krazy Kat gains its momentum less from the personalities of its characters than from their obsessions. Ignatz Mouse demonstrates his contempt for Krazy by throwing bricks at her; Krazy reinterprets the bricks as signs of love; and Offissa Pupp is obliged by duty (and regard for Krazy) to thwart and punish Ignatz's "sin," thereby interfering with a process that's satisfying to everyone for all the wrong reasons. Some 30 years of strips were wrung out of that amalgam of cross-purposes. The action can be read as a metaphor for love or politics, or just enjoyed for its lunatic inner logic and physical comedy.

Despite the predictability of the characters' proclivities, the strip never sinks into formula or routine. Often the actual brick tossing is only anticipated. The simple plot is endlessly renewed through constant innovation, pace manipulations, unexpected results, and most of all, the quiet charm of each story's presentation. The magic of the strip is not so much in what it says, but in how it says it. It's a more subtle kind of cartooning than we have today.

To the bewilderment of many readers, there are few endings in Krazy Kat that qualify as "punchlines." Instead, it's the temperament of the writing and drawing throughout the strip that is the joke. If you don't think it's funny that a strip should have an intermission drawing, or that a character would refer to his tail as a "caudal appendage," you're reading the wrong strip, and it's your loss.

Quirky, individual, and uncompromised, Krazy Kat is one of the very few comic strips that takes full advantage of its medium. There are some things a comic strip can do that no other medium, not even animation, can touch, and Krazy Kat is a virtual essay on comic strip essence.

In their headlong rush for the "gag", most cartoonists run right past the countless treasures Herriman uncovered simply by taking his time to explore the freedom of his medium. The self-consciously baroque narrations and monologues ("From the kwaint konfines of the kalabozo del kondado de Kokonino -- Officer 'Pup' gives answer") show that words can be funny in themselves, just as drawings can. The sky turns from black to white to zigzags and plaids simply because, in a comic strip, it CAN. No other cartoonist ever approached his blank sheet of paper with so much affection for all its possibilities.

The scratchy drawings delight me no end. They have the honesty and directness of sketches. So many of today's strips are slick and polished, the inevitable result of assistants trying to develop a mechanical style that can be continued indefinitely. The drawings in Krazy Kat are whimsical, idiosyncratic, and filled with personality. The bold design of the Sunday strips neatly compliments the flat expanses of color or black, and the wonderful hatching brings character to the otherwise posterish approach.

Nothing in Krazy Kat had a supporting role, least of all the Arizona desert setting. Mountains are striped. Mesas are spotted. Trees grow in pots. The horizon is a low wall that characters climb over. Panels are framed by theater curtains and stage spotlights. Monument Valley monoliths are drawn to look more like their names. The moon is a melon wedge, suspended upside down. And virtually every panel features a different landscape, even if the characters don't move. The land is more than a backdrop. It is a character in the story, and the strip is "about" that landscape as much as it is about the animals who populate it.

As the artwork is poetic, so is the writing. With the possible exception of Pogo, no other strip derives so much of its charm from its verbiage. Krazy Kat's unique "texture" comes in large part through the conglomeration of peculiar spellings and punctuations, dialects, interminglings of Spanish, phonetic renderings, and alliterations. Krazy Kat's Coconino County not only had a look; it had a sound as well. Slightly foreign, but uncontrived, it was an extraordinary and full world.

Darn few comic strips challenge their readers anymore. The comics have become big business, and they play it safe. They shamelessly pander to the results of reader surveys, and are produced by virtual factories, ready-made for the inevitable t-shirts, dolls, greeting cards, and television specials. Licensing is where the money is, and we seem to have forgotten that a comic strip can be something more than a launchpad for a glut of derivative products. When the comic strip is not exploited, the medium can be a vehicle for beautiful artwork and serious, intelligent expression.

Krazy Kat was drawn well over half a century ago, and yet it's a much more sophisticated use of the comic strip medium than anything we cartoonists are doing today. Of course, a 1930s Sunday Krazy filled the entire newspaper page, whereas editors today usually cram at least four strips in the same amount of space. This reduction of size greatly limits what can be drawn and written and still remain legible, and it goes a long way toward explaining the comics' devolution.

Even so, the whiteness of paper is still vast, uncharted territory, ripe for exploration. There are plenty of exotic lands for a cartoonist to map, if he or she will leave the well-worn paths and strike off for the wilds of the imagination. Krazy Kat is like no other comic strip before or after it. We are richer for Herriman's integrity and vision.

Krazy Kat was not very successful as a commercial venture, but it was something better. It was art.

Bill Watterson is a cartoonist and created Calvin & Hobbes. In 2014 he was awarded the Grand Prix at the Angouleme Comics Festival in France. Fantagraphics Books have reprinted George Herriman's complete Krazy Kat Sunday pages (1916-1944), which belong in any serious comics reader's collection. The top illustration above of a Coconino County landscape is taken from Cerebus #218 (May 1997) created by Dave Sim & Gerhard.

Friday, 31 July 2015

Jeff Seiler: Dave Sim & Me

JEFF SEILER:
Eleven years ago, when Cerebus ended, Dave Sim decided to answer all of his back mail. A month or so later, he had his "Jeff Seiler Day" in which he answered multiple letters I had written over the previous year. After I received that letter, I decided to keep writing, and he kept his promise to answer every letter he received. And now, I have a foot-high stack of letters written and received over 10 years or so. I will be posting full paragraphs or pages of interesting excerpts from those letters every Saturday.

From a letter dated 13 November, 2004, from Dave to me: This one refers to an ongoing series of letters between Dave and I and between Billy Beach and Dave, that occurred at roughly the same time, taking exception to an interpretation of a verse of scripture (you’ll see which one below -- if there’s anyone who doesn’t own a bible or doesn’t have access to one on their Internetty-thingy, let me know in the Comments section and I’ll quote it. For what it’s worth, Dave was quoting from his King James version.). It started out that Billy and I were both writing to him, at roughly the same time, without either of us being aware of the other having done it. Dave initially thought he was being ganged up on, but I quickly reassured him that he wasn’t. Nevertheless, the exchange of these letters went on for some time, with Dave taking a firm stance that he was not wrong and with Billy and I trying to point out, in great detail, why he most certainly could be wrong. This post effectively ended the discourse, which was, for the most part, quite polite:
I intended the accusation of sophistry in the exact way, I think, that you and Billy did vis a vis my original viewpoint. "You can't be serious." Although, it seems obvious to me that we are, each of us, serious about our own viewpoint and incredulous about the opposing viewpoint. The reaction was more to your reaction in saying that my viewpoint on Luke 17:35 made you doubt that I was a serious thinker. I don't think a counter-accusation of sophistry is a disproportionate response in that instance. You left it up to me to choose the extent to which you considered me an "un-serious" thinker; I left it up to you to decide which definition of sophistry and Pharisaical argument you thought I might’ve intended. In my mind, I was responding to a warning shot across my bow with a warning shot across your bow. And we've now arrived at a "let sleeping dogs lie" situation which I think is only sensible. Although, I’m sure we’ll be getting last words after last words "in" at each other, as Billy and I did up until our most recent exchange of letters. That's how those things tend to go, in my experience.

Weekly Update #93: Fan Bequeaths $500,000 to Cerebus Trust


Anonymous Cerebus fan "Mr. J." to bequeath $500,000 to Dave Sim in order to preserve and protect the Cerebus Archive after Dave Sim's death. Thanks Mr. J.!


BONUS ITEM!
"Dino's Café Action Set"™ with Cerebus and dying Oscar Wilde (sold separately).
Not available in any store.

Wednesday, 29 July 2015

A Creator Named Dave

MARGARET LISS:
A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

We last looked at Dave's notebook #19 this past April. In "Uncomfortable Truth" we saw the preliminary layout sketches for when Dave was talking to Cirin and Cerebus. Notebook #19 covers bits of Reads, Minds and Guys. Today we'll be looking at two pages of dialogue that would've been in Minds.

But they weren't. This dialogue never made it to the finished pages. Probably a good thing as it is a more pessimistic end of Minds then the one that made the finished pages.

Notebook 19, page 57
"I'll put you back in Palnu if you want. Jaka will overwhelm and crush you."

That is one way of looking at what happened - "Go on. Beat it. Scram."

"I can't save myself from myself. You can't save yourself from yourself."

The dialogue continues on the next page:

Notebook 19, page 58
Rather than state "Can you make Jaka fall in love with Cerebus", Cerebus demanded that Dave make Jaka be in love with Cerebus. We saw where that led. It led to Joanne. It led to unhappiness. Instead of that, Cerebus asks Dave if he could do it, and he responds 'No. No more than my creator can make women fall in love with me."


Tuesday, 28 July 2015

Light and Dark


Mara Sedlins:

I'm happy to report that Church and State I is getting close to the printing stage! We received several new original art pages just last week (big thanks to Jeremy Shorr of Titan Comics and David Rankin!). Sean is working on the essay for the end pages and I'm putting together a list of all of our dragnet and CAN2 contributors to thank. From the proofs I've seen so far, the printing quality on this volume is going to be unbelievable - but I'll let Sean fill you in on those details in the coming weeks.

In the meantime: after researching computer algorithms used in digital restoration last week, I started thinking about what kind of image analysis I might realistically be able to do with the Cerebus art scans we have. One of the techniques I'd read about involved creating an average of many images to provide a baseline brightness profile. This made me wonder about the average brightness of a typical Cerebus page - how much ink is on the page relative to white space? How does the proportion of black to white change over the course of an issue? Are there typical patterns of light alternating with dark? How does this literal lightness/darkness relate to the plot?

It occurred to me it would be pretty straightforward to convert each page to its average grey level in Photoshop and try to answer some of these questions. To start with, let's look at High Society at the issue level - each block below is the average value for one issue, starting with issue 26 on the left, and ending with issue 50 on the right (the smaller sliver in the middle is Goat). 


The pattern seems to be, roughly, medium - dark - light - dark - medium (with Goat thrown into the second dark section for a moment of lightness). What stands out to me the most is the stark contrast between issues 38 and 39, at the core of this volume. What's going on there?

Issue 38 is Petuniacon Day Two - its per-page profile looks like this:


Aside from the first page (a scene with Cerebus and Jaka), the rest of this issue favors white space, particularly on pages featuring typed transcripts of the panel discussion:

By contrast, Issue 39, The Ambassador Suite, has a consistently darker per-page profile:


The action in these pages occur entirely within a blackened room. Here's one of the darkest pages:
Some of the issues alternate between light and dark quite a bit ... 

Issue 44
... or shift suddenly from one to the other ...


Issue 49

... have one page that stands out from the rest ...
Issue 27
... or definitely end on a dark note:

Issue 50
I'll leave it to those who know the book better than I do to speculate on the meanings of these patterns. I'm sure that something as integral to this medium as the sheer volume of ink on the page is something that Dave leveraged artfully in his storytelling.

The other type of "image analysis" I was able to achieve is perhaps less meaningful - but it seems to me that the first step in any computerized approach to Cerebus artwork must be to translate him into the language of computers ...




... right?

Monday, 27 July 2015

Cerebus & Lord Julius

JONATHAN:
(from Tales Of The Rabbitfish, 3 June 2015)
A convention illustration Dave Sim did for me some time in the first half of the 80s, I suppose. Cerebus and Lord Julius, his Groucho Marx character.