US Tour '92: Will Eisner & Dave Sim Meet In Miami Back-cover, Cerebus #166 (January 1993) |
(from When Worlds Collide by Timothy Callahan at Comic Book Resources, August 2011)
For all of the flaws of Cerebus, particularly in that final 7% of the series, I would say it's as good
as the likes of Maus, Fun Home, or Persepolis largely because
what it lacks in consistency it makes up for in artistry. There's no
page in any of those three works that match any average page from
"Cerebus," in terms of composition, storytelling or visual energy. And
while those three books -- deservedly acclaimed -- tell autobiographical
stories that resonate, "Cerebus" is a maximalist, culture-wide
autobiography of an artist trying to tell the story of reality. And even
as he gets it completely wrong, he pushes the boundaries of comic book
art and storytelling farther than almost anyone before or since. I might
have left out the "almost," if it weren't for Will Eisner. I think it
is fair to call it the "Moby-Dick" of graphic narrative.
Two things, there, worth clarifying: (1) The
character of Cerebus may not be a stand-in for Dave Sim the man or Dave
Sim the artist, but "Cerebus" is as autobiographical as any comic book
ever written, and (2) It is the only post-Eisner comic to use everything
Eisner pioneered and then build on it.
That first point has led to much confusion and disappointment on the
part of readers. I suspect that the reason the series has a reputation
for falling apart in the final third is because readers were thinking
that they were reading a comic about the exploits of Cerebus the
aardvark and the world around him. It's easy to think that, after all --
the earth-pig's name is the title of the comic, and the character
appears on more pages than anyone else. But, no, this is the
autobiography of Dave Sim, or at least the internal autobiography of the
artist known as Dave Sim. Gerhard plays a role too, but it's only a
supporting one, like Cerebus. It's not Gerhard's story. It's not
Cerebus' story. It's Dave Sim's story, and they are just part of the
mechanism for getting it across.
If you read the series knowing it's Sim's autobiography, sometimes
symbolically, sometimes literally, then the structure of the series
makes a lot more sense. You might wonder why you'd want to read the
autobiography of such a person. But he's far more fascinating than any
aardvark, that's for sure, and he's done something no one has ever done
in history: write and draw a 6000 page story about what's going on in his mind.
The second point may seem trivial, or irrelevant, at first glance. Surely everyone
who draws comics has been influenced by Eisner, right? Okay, I wouldn't
argue with that -- whether influence is direct or acknowledged or not
-- but with Sim, it goes far beyond mere influence. "Cerebus," once it
gets rolling, and once Sim abandons the Barry Smith mimicry and moves
toward more character-based storytelling after year two, becomes a comic
that embraces Will Eisner more than anyone else in history. Plenty of
artists have built on Eisner's storytelling techniques, but most have
only taken a piece here or a piece there. They haven't taken the full
array of approaches that Eisner pioneered first in his post-war "Spirit"
work and later in his original graphic novels. The use of white space,
the borderless images, the movement around the page, using expressive
lettering and figure drawings. Everything from the expressions of
characters to the crosshatching of folds to the use of staggered word
balloons against a black field to demonstrate aural depth. These are all
Eisnerian touches, and Sim packs them all into the story. They are the
internal mechanism which makes the art work, and then Sim takes it his
own direction.
Someone smart once asked me (it was probably Matt Seneca) who I would name as an artist not
influenced by Jack Kirby. Every name I came up with was a failure.
Everyone, at least in North American comics, ends up under the Kirby
banner. And certainly Sim is no exception, since Barry Smith
(pre-Windsor) started out as a Kirby clone, and the initial "Conan"
comics that inspired "Cerebus" were
Smith-doing-Kirby-doing-barbarian-comics. And that's what Sim started
with. But by the time he got to "High Society" the Eisner influence was
far stronger. And if you ignore the early issues, you can almost imagine
a widespread comic book landscape that sprung almost completely out of
Eisner, rather than Kirby. This is what a world without Kirby might look
like, I said to myself, reading the bulk of the "Cerebus" run after
issue #25 or so. Not that I'd want a world without Kirby. Not for
anything. But there's more Eisner in Sim's work than in all of his
contemporaries, combined. To speak metaphorically about the effect on
Sim's art: while the rest of the comic book artists of his era play with
one hand tied behind their backs, Sims plays as if he's got five hands,
and they're all trained by Eisner.
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