Cerebus #48 (March 1983) Art by Dave Sim (Click image to enlarge) |
(from the The Fortress Of Nerditude blog, 2 July 2007)
I just finished the second Cerebus "phone book" and, in short, it was
great. I can absolutely understand why so many people recommend
starting with this book instead of the first volume. It’s more
directed, more refined, more polished, better-looking, better-written.
Everything in it is, well, better. I still think the first volume is
worth reading, but if you only have the time/money to buy one, for now,
start with High Society.
In terms of form, High Society represents the point at which
Dave Sim decided to abandon the one-off humorous stories he’d presented
during the first 25 issues. Instead, he developed an ambitious graphic
novel and presented it over the course of the second 25 issues of Cerebus. It works magnificently well. High Society
is a story of political, social and economic intrigue, but don’t let
that confuse you - it’s a funny story. And a moving story. And a
savage satire. And a gripping drama.
I read the first 2/3 of the book at a relatively leisurely pace. The
story was interesting and funny and was obviously heading towards a
definite conclusion, but it had enough comfortable stopping points that I
was able to consume it in two or three issue chunks. That was, of
course, until I got to the back third of the book. At that point, it
grabbed me by the eyeballs and just dragged me straight through to the
end...
...the story of Cerebus' rise to and fall from Ministerial power was
absolutely gripping. "Smoke-filled-room" politicking and electoral
college tallying aren't USUALLY the sort of thing you’d expect to make
decent fodder for a graphic novel, but Sim pulls it off in spades. The
duelling newspaper headlines interspersed throughout were great and
often told the story just as effectively as longer, more verbose
passages.
But it was the tension that builds as Cerebus' young administration
begins to crumble that kept me riveted for the back third of the book. I
got started late last night and figured I’d put away another couple of
issues before turning in, but as the story progressed it built a sort of
narrative momentum I couldn’t pull away from. It was nearly 3:00 AM by
the time I turned the final page. A page, of course, that made me want
to run into the other room and grab the next volume.
A lot of credit for this obviously goes to the story itself, but an
equal - and perhaps GREATER - amount goes to the ever-improving visual
style that Sim is using. Pages spin in and out of standard form and
time, tense frames seem vibrate with outlines look like crackling, black
electricity, shadows erupt and swallow characters only to throw them
back out into the light moments later. And there are some moments in
the story that are positively cinematic.
Sim literally changes our view of things throughout this portion of
the story, twisting the pages sideways, upside-down, backwards and then
back again. The palpable sense of uncertain but impending doom was
magnified by the constantly shifting presentation. By the time it is
reported that enemy troops have entered the city and Cerebus marches out
to face them, I was having to force myself to read slowly, rather than
tearing the pages aside and devouring the story as quickly as possible.
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