Cerebus #84, Page 2 (March 1986) Art by Dave Sim & Gerhard |
(from The Beguiling, July 2004)
This sequence
goes a long way back to Jim Shooter's tenure as editor-in-chief at Marvel
Comics, a tenure marked by an exponential increase in wordy explanation and
explication about who and what everyone was in Marvel Comics stories. In retrospect being Marvel Comics
editor-in-chief is an unenviable task.
It isn't just a matter of making the trains run on time, it's a matter
of understanding what a train is and communicating it to a huge audience
composed of equal parts neophytes and long-standing experts on the super-hero
subject matter and communicating the appropriate construction of trains to
those charged with assembling them.
Shooter treated it as a purely commercial enterprise, a variation on ad
copy-writing which—given how far afield some of his scripters had been going at
that point—made, again in retrospect, a certain amount of very good sense. One of his best instruction manuals was his
own company-wide cross-over, Secret Wars,
a multi-part epic which continued throughout the entire Marvel Comics
super-hero line over a period of months and which was the best-selling pure
concept of its day and which spawned many successors in the industry. The purest part of the concept was that it
was a means of getting Marvel Comics readers to try titles they weren’t
otherwise reading in order to get the full story. Over the long term (that is, after the storyline and its
successors and imitators had run their course), I suspect that conventional
wisdom came to see the process as self-defeating: for every new reader you
attracted, you would repel an old reader with the intrusion of an entirely
tangential (and often superfluous) storyline at an inopportune moment in a
title he or she had been reading for years. Because of the preeminence of
commercial application, Shooter's dialogue tended to read a lot like the Roach
and Dirty Fleagle and Dirty Drew’s dialogue here - that is, like captions
reworked as dialogue balloons (the reason I made the McGrew Brothers' dialogue
balloons square instead of round) - which made it an easy target for parody. Another of Big Jim's hard and fast rules of
storytelling was that "conflict creates character" which is why Dirty Fleagle
and Dirty Drew spend most of their time as the Secret Sacred Wars Roach’s
henchmen beating crap out of each other.
My own view would be that conflict forces decision-making and decision-making
breaks down into bad decision-making which is destructive and good
decision-making which is creative. In
both cases the development of character can result: in the former case because
a lesson is learned from making a mistake and in the latter case because a good
decision results in immediate improvement. It seems to me that believing that "conflict creates character" in and
of itself explains why there was so much conflict in the editorial offices of
Marvel Comics through much of the 1980s.
But there also
seems to me to be no question that Secret
Wars was a lot more beneficial - if not to the long-term health of the
comic-book field then certainly in the short term - than all of us "independent
guys" and our artsy-fartsy books rolled together.
2 comments:
This whole sequence of Church & State is amazing. And I love the backhanded compliment of Jim Shooter!
Praise Conflict!
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